Changes

3 bytes removed ,  19:03, 25 March 2018
m
Fix link to bucket count calculation
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This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.
 
This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.
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See [[RomFS#HashKey_Table_Structure|here]] for an example of how bucket counts should be calculated.
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See [[RomFS#Hash_Table_Structure|here]] for an example of how bucket counts should be calculated.
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