GPU/Commands: Difference between revisions
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| u32 | | u32 | ||
| See command set 0x0111. | | See command set 0x0111. | ||
|- | |||
| 0x006F | |||
| u32 | |||
| See command set 0x006F. | |||
|- | |- | ||
| 0x0080 | | 0x0080 | ||
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===== Command 0x0081 ===== | ===== Command 0x0081 ===== | ||
This sets current texture info, see [[GPU Textures|GPU textures]]. | This sets current texture info, see [[GPU Textures|GPU textures]]. | ||
===== Command 0x006F ===== | |||
{| class="wikitable" border="1" | |||
! Command Index | |||
! CommandID | |||
! Parameter | |||
! Description | |||
|- | |||
| 0 | |||
| 0x006F | |||
| Typically only bit8-10 are used. | |||
| Bit8 enables texture coordinate output for texture unit 0, bit9 enables texcoords for texture unit 1, and bit2 enables texcoords for texture unit 2. | |||
|} | |||
===== Command 0x0080 ===== | ===== Command 0x0080 ===== | ||
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| bit0-2 enables/disables texture units 0-2 respectively | | bit0-2 enables/disables texture units 0-2 respectively | ||
|} | |} | ||
Note that bit0-2 in this command only enable texture processing. For texturing to work fully, the corresponding texture coordinate outputs must be enabled as well via command 0x006F. | |||
===== Command 0x00C0 ===== | ===== Command 0x00C0 ===== |