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536 bytes removed ,  05:21, 17 December 2014
removed duplicate GPUREG_VSH_CODE_CONFIG
Line 3,826: Line 3,826:  
** third word : XXXXXXYY
 
** third word : XXXXXXYY
 
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register's 4 components, in the reverse order.
 
* In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register's 4 components, in the reverse order.
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==== GPUREG_VSH_CODE_CONFIG ====
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{| class="wikitable" border="1"
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! Bits
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! Description
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|-
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| 0-11
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| Target vertex shader code offset for data transfer.
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|}
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  −
This register is used to set the offset at which upcoming vertex shader code data transferred through [[#GPUREG_VSH_CODE_DATA|GPUREG_VSH_CODE_DATA]] should be written.
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NOTE : as we do not yet know what a shader program's maximum size is yet, we also do not know how many bits the code offset parameter holds. The biggest shader binary observed so far was 2422 instructions long.
      
==== GPUREG_VSH_CODE_CONFIG ====
 
==== GPUREG_VSH_CODE_CONFIG ====
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