Changes

Jump to navigation Jump to search
417 bytes added ,  20:03, 26 February 2014
Line 2: Line 2:     
== Overview ==
 
== Overview ==
Instructions are coded in little endian
+
A compiled shader binary is comprised of two parts : the main instruction sequence and the operand descriptor table. These are both sent to the GPU around the same time but using separate [[GPU Commands]]. Instructions (such as format 1 instruction) may reference operand descriptors. When such is the case, the operand descriptor ID is the offset, in words, of the descriptor within the table.
 +
Both instructions and descriptors are coded in little endian.
    
== Instruction formats ==
 
== Instruction formats ==
373

edits

Navigation menu