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3,321 bytes removed ,  06:34, 5 December 2015
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Replaced content with "This page is obsolete, see here for GPU register information, including that of textures."
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This page describes the [[GPU_Commands|GPU commands]] used for textures.
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This page is obsolete, see [[GPU/Internal_Registers|here]] for GPU register information, including that of textures.
 
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== Texture unit setup: Register 0x80 ==
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Register 0x80 is used to enable individual texture units.
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{| class="wikitable" border="1"
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!  Bit
  −
!  Description
  −
|-
  −
| 0
  −
| Enable texture unit 0.
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|-
  −
| 1
  −
| Enable texture unit 1.
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|-
  −
| 2
  −
| Enable texture unit 2.
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|}
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== Configuration of texture unit 0 ==
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{| class="wikitable" border="1"
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!  Register ID
  −
!  Description
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|-
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| 0x0081
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| Border color (unverified)
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|-
  −
| 0x0082
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| Bits 16-31 are the texture width. Bits 0-15 are the texture height. The maximum texture size in either direction is 1024.
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|-
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| 0x0083
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| Texture parameters (filtering, wrapping), see below.
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|-
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| 0x0084
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| LOD setup?
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|-
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| 0x0085
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| Physical address of texture data (divided by 8).
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|-
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| 0x0086
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| Physical address of texture data for cube mapping?
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|-
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| 0x0087
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| Physical address of texture data for cube mapping?
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|-
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| 0x0088
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| Physical address of texture data for cube mapping?
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|-
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| 0x0089
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| Physical address of texture data for cube mapping?
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|-
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| 0x008A
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| Physical address of texture data for cube mapping?
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|-
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| 0x008B
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| Shadow related?
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|-
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| 0x008E
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| Texture format (see below)
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|}
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== Configuration of texture units 1 and 2 ==
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Texture units 1 and 2 use a configuration block similar to the one of texture unit 0. They are based at registers 0x0091 and 0x0099.
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{| class="wikitable" border="1"
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!  Index word
  −
!  Description
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|-
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| 0-4
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| Same as for texture unit 0
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|-
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| 5
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| Texture format (see below)
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|}
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== Configuration of texture unit 3 ==
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The configuration block for texture unit 3 seems to be vastly different from the other texture units. Instead, registers 0x00A8 through 0x00B7 are used to configure procedural texturing features.
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== Texture parameters ==
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{| class="wikitable" border="1"
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!  Bit
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!  Description
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!  GL parameter name
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|-
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| 0
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| Normally this is value 0.
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|
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|-
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| 1
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| 0 = GL_NEAREST, 1 = GL_LINEAR.
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| GL_TEXTURE_MAG_FILTER
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|-
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| 2
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| 1 = GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, or GL_LINEAR_MIPMAP_LINEAR. Value zero otherwise.
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| GL_TEXTURE_MIN_FILTER
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|-
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| 3
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| Unused?
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| ?
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|-
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| 5-4
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| 2 = texture color type 0xC, 0 otherwise.(Enable/disable texture data compression?) 0 = unknown, 1 = unknown, 3 = same effect as value 2.
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|
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|-
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| 7-6
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| Unused
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|-
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| 11-8
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| 0 = GL_CLAMP_TO_EDGE, 1=unknown, 2=GL_REPEAT, 3=unknown.
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| GL_TEXTURE_WRAP_S
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|-
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| 15-12
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| Same values as GL_TEXTURE_WRAP_S.
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| GL_TEXTURE_WRAP_T
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|-
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| 24
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| 1 = GL_NEAREST_MIPMAP_LINEAR, or GL_LINEAR_MIPMAP_LINEAR. Value zero otherwise.
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| GL_TEXTURE_MIN_FILTER
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|-
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| 27-25
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| Unused?
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|-
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| 30-28
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| When some flag=1: value1=GL_TEXTURE_2D, value0 when the input parameter is not GL_TEXTURE_2D. When some flag=0: 0=GL_TEXTURE_2D, 1-4=unknown.
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| ?
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|-
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| 31
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| Unused?
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| ?
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|}
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== Texture color types ==
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{| class="wikitable" border="1"
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!  Value
  −
!  Description
  −
!  GL Format
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!  GL Data Type
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|-
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| 0x0
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| RGBA8888
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| GL_RGBA
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| GL_UNSIGNED_BYTE
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|-
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| 0x1
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| RGB888
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| GL_RGB
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| GL_UNSIGNED_BYTE
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|-
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| 0x2
  −
| RGBA5551
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| GL_RGBA
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| GL_UNSIGNED_SHORT_5_5_5_1
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|-
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| 0x3
  −
| RGB565
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| GL_RGB
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| GL_UNSIGNED_SHORT_5_6_5
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|-
  −
| 0x4
  −
| RGBA4444
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| GL_RGBA
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| GL_UNSIGNED_SHORT_4_4_4_4
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|-
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| 0x5
  −
| IA8
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| GL_LUMINANCE_ALPHA
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| GL_UNSIGNED_BYTE
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|-
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| 0x6
  −
|
  −
|
  −
|
  −
|-
  −
| 0x7
  −
| I8
  −
| GL_LUMINANCE
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| GL_UNSIGNED_BYTE
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|-
  −
| 0x8
  −
| A8
  −
| GL_ALPHA
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| GL_UNSIGNED_BYTE
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|-
  −
| 0x9
  −
| IA44
  −
| GL_LUMINANCE_ALPHA
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| GL_UNSIGNED_BYTE_4_4_EXT
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|-
  −
| 0xA
  −
|
  −
|
  −
|
  −
|-
  −
| 0xB
  −
| A4
  −
| GL_ALPHA
  −
| GL_UNSIGNED_NIBBLE_EXT
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|-
  −
| 0xC
  −
| ETC1
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| GL_ETC1_RGB8_OES
  −
|
  −
|-
  −
| 0xD
  −
| ETC1A4
  −
|
  −
|
  −
|}
 
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