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2 bytes added ,  03:50, 20 September 2014
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  * when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
 
  * when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly.
 
  * when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
 
  * when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1)
  * when bit0 is set, the buffer is mirrored vertically during the copy.
+
  * when bit0 is set, the buffer is mirrored horizontally during the copy.
    
==GX SetTextureCopy==
 
==GX SetTextureCopy==
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