GSP Shared Memory: Difference between revisions
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* when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly. | * when bit3 is set, no tiled->linear conversion is done, instead the buffer is copied linearly. | ||
* when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1) | * when bit1 is set, the buffer is converted from linear to tiled. This can be used to upload textures stored linearly. (bit3 has priority over bit1) | ||
* when bit0 is set, the buffer is mirrored | * when bit0 is set, the buffer is mirrored horizontally during the copy. | ||
==GX SetTextureCopy== | ==GX SetTextureCopy== |