Games

Revision as of 18:26, 18 November 2011 by Lazymarek9614 (talk | contribs) (added SM3L)

This is a page to browse game title and data. Feel free to write here.

If you want to know about games,go here.

The other way to use this page, is hacking with the data.

Title Serial* EUR USA JPN ROM Size FLASH Size FLASH ID FLASH Chip # Get here
Asphalt 3D LNA-CTR-ASFE Yes Yes Yes ? 128kByte ? ? ?
Cubic Ninja LNA-CTR-AQNE Yes Yes Yes ? 128kByte ? ? ?
Dead or Alive - Dimensions LNA-CTR-ADDP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Lego Star Wars III: The Clone Wars LNA-CTR-ALGP Yes Yes No 4GBit 128kByte 0xC22211 25L1001 ?
Nintendogs+Cats: French Bulldog & New Friends LNA-CTR-ADBP Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
Nintendogs+Cats (kiosk demo) LNZ-CTR-ADAP Yes ? ? ? 128kByte 0xC22211 25L1001 ?
One Piece: Unlimited Cruise SP LNA-CTR-ALFJ No No Yes ? 128kByte 0xC22211 25L1001 ?
Pilotwings Resort LNA-CTR-AWAP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Puzzle Bobble Universe LNA-CTR-ABBP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Raving Rabbids: Travel in Time 3D LNA-CTR-ARBJ Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
Ridge Racer 3D LNA-CTR-ARRP Yes Yes Yes 8GBit 512kByte 0xC22213 25L4001 ?
Samurai Warriors - Chronicles LNA-CTR-A66P Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
Splinter Cell 3D LNA-CTR-ASCP Yes Yes Yes 16Gbit 128kByte 0xC22211 25L1001 ?
Steel Diver LNA-CTR-ASDP Yes Yes Yes ? 512kByte 0xC22213 25L4001 de/en
Super Street Fighter IV - 3D Edition LNA-CTR-ASSP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Super Monkey Ball 3D NTSC LNA-CTR-ASME Yes Yes Yes 2GBit 128kByte ? ? ?
Super Monkey Ball 3D PAL LNA-CTR-ASMP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?
The Legend of Zelda: Ocarina of Time 3D LNA-CTR-AQEP Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
The Sims 3 LNA-CTR-AS3P Yes Yes Yes 4GBit 512kByte 0xC22213 25L4001 ?
Tom Clancy's Ghost Recon: Shadow Wars LNA-CTR-AGRP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?
Super Mario 3D Land LNA-CTR-AREP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?

Elisherer's Savefile collection: http://sherer.co.il/saves

Serial structure

LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)

A/Z - Retail / Demo


CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)


A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).

XX - Game's name (made from letters and digits)

E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)

Product Code

This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:

CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)


P/N - P Generally used for games (note: for retail and dev games this is the same) / N Generally used for developer applications


A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).

XX - Game's name (made from letters and digits)

E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)


So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"