Games

Revision as of 00:17, 15 February 2012 by CHR15x94 (talk | contribs) (Added Mario Kart 7, and did some reorginzation and other changes.)

This page lists off many 3DS games and info about them, as well info about the product code and serial format. If the list is missing a game, and you have info about it, feel free to add it to the list.

Some of these games also have a savegame dumped, which can be downloaded under the Savegame column of the table. Info about the savegames' filesystem can be found on the Savegames page.

Game list

Note the [DEMO] in the title name denotes that the game is a demo. Also, when adding games, please keep them in alphabetical order, keeping demos at the start of the list.

Title Serial* Product Code EUR USA JPN ROM Size FLASH Size FLASH ID FLASH Chip # Savegame
[DEMO] Mario Kart 7 (E3) ? CTR-P-AMKU No No No ? ? ? ? ?
[DEMO] Nintendogs+Cats (Kiosk) LNZ-CTR-ADAP CTR-P-ADAP Yes ? ? ? 128kByte 0xC22211 25L1001 ?
[DEMO] Super Mario 3D Land LNZ-CTR-AREP ? Yes No ? ? ? ? ? ?
[DEMO] Super Mario 3D Land (E3) ? CTR-P-CTAP No No No ? ? ? ? ?
[DEMO] The Legend of Zelda: Ocarina of Time 3D LNZ-CTR-AQEP ? Yes Yes Yes ? ? ? ? ?
Asphalt 3D LNA-CTR-ASFE CTR-P-ASFE Yes Yes Yes ? 128kByte ? ? ?
Cubic Ninja LNA-CTR-AQNE CTR-P-AQNE Yes Yes Yes ? 128kByte ? ? ?
Dead or Alive - Dimensions LNA-CTR-ADDP CTR-P-ADDP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Lego Star Wars III: The Clone Wars LNA-CTR-ALGP CTR-P-ALGP Yes Yes No 4GBit 128kByte 0xC22211 25L1001 ?
Mario Kart 7 LNA-CTR-AMKE CTR-P-AMKE Yes Yes Yes ? ? ? ? ?
Nintendogs+Cats: French Bulldog & New Friends LNA-CTR-ADBP CTR-P-ADBP Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
One Piece: Unlimited Cruise SP LNA-CTR-ALFJ CTR-P-ALFJ No No Yes ? 128kByte 0xC22211 25L1001 ?
Pilotwings Resort LNA-CTR-AWAP CTR-P-AWAP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Puzzle Bobble Universe LNA-CTR-ABBP CTR-P-ABBP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Raving Rabbids: Travel in Time 3D LNA-CTR-ARBJ CTR-P-ARBJ Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
Ridge Racer 3D LNA-CTR-ARRP CTR-P-ARRP Yes Yes Yes 8GBit 512kByte 0xC22213 25L4001 ?
Samurai Warriors - Chronicles LNA-CTR-A66P CTR-P-A66P Yes Yes Yes ? 512kByte 0xC22213 25L4001 ?
Splinter Cell 3D LNA-CTR-ASCP CTR-P-ASCP Yes Yes Yes 16Gbit 128kByte 0xC22211 25L1001 ?
Steel Diver LNA-CTR-ASDP CTR-P-ASDP Yes Yes Yes ? 512kByte 0xC22213 25L4001 de/en
Super Mario 3D Land LNA-CTR-AREP CTR-P-AREP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
Super Monkey Ball 3D NTSC LNA-CTR-ASME CTR-P-ASME Yes Yes Yes 2GBit 128kByte ? ? ?
Super Monkey Ball 3D PAL LNA-CTR-ASMP CTR-P-ASMP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?
Super Street Fighter IV - 3D Edition LNA-CTR-ASSP CTR-P-ASSP Yes Yes Yes ? 128kByte 0xC22211 25L1001 ?
The Legend of Zelda: Ocarina of Time 3D LNA-CTR-AQEP CTR-P-AQEP Yes Yes Yes ? 128kByte 0xC22211 25L1001 de/en
The Sims 3 LNA-CTR-AS3P CTR-P-AS3P Yes Yes Yes 4GBit 512kByte 0xC22213 25L4001 ?
Tom Clancy's Ghost Recon: Shadow Wars LNA-CTR-AGRP CTR-P-ARGP Yes Yes Yes 2GBit 128kByte 0xC22211 25L1001 ?

Elisherer's Savefile collection: http://sherer.co.il/saves

Serial structure

[Product][Retail/Demo]-CTR-[Type][Identifier][Region]

Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)

Retail/Demo: Length=1, [A/Z] - Retail / Demo

CTR - 3DS' Codename Rumored to be Horizon

Type: Length=1, [A/C/H/J/S] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like Mii Maker / J is eShop Title / S is 3D Classics eShop title.

Identifier: Length=2, Game's name (made from letters and digits)

Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)


The longer version of the serial number adds a geographical region (usually because of extra languages)

Those are 3 letters codes at the end of the serial (can be found mostly on demos).

i.e. The code of the Canadian version of Mario Kart 7 is CAN [1]

Product Code

This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:

CTR-[P/N]-[Type][Identifier][Region]

  • P/N - P Generally used for games (note: for detail and dev games this is the same) / N Generally used for built in applications like Mii Maker
  • [Type][Identifier][Region] - Same as in serial structure

So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"

The Product Code "CTR-P-CTAP" is the default Product Code for developers.

You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu.