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A miniature dictionary for terms you may encounter on 3DSBrew.
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A miniature dictionary for terms that may be encountered on 3DSBrew.
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<div class="noautonum">__TOC__</div>
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== A ==
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=== AXI WRAM ===
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The name given to 512KiB of SRAM ("Work" RAM) connected to the SOC via AXI. It is where the ARM11 kernel resides.
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=== appcore ===
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appcore is the name given to one of the Old 3DS's ARM11 CPU cores. It refers to the core that is used to run games and other [[NCCH]] content. The other core is called [[#syscore|syscore]].
    
== C ==
 
== C ==
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=== C ===
 
=== C ===
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A language homebrew developers program in. Also a programming language that is used to make everything from web browser to timers for your computer.
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A language homebrew developers program in, also used to make everything from web browsers to timers for computers.
    
=== C++ ===
 
=== C++ ===
    
An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C.
 
An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C.
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=== CCI ===
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[[NCSD#Overview|CTR Cart Image]]. A file extension for game ROM images. The file format is a specialisation of the [[NCSD]] container format.
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=== CFA ===
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[[NCCH#CFA|CTR File Archive]]. A file extension for [[NCCH]] containers that contain non-executable data.
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=== CIA ===
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[[CIA|CTR Importable Archive]]. A file extension used for archives built from data from [[Title_list|Nintendo's CDN]].
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=== Citra ===
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A work-in-progress Nintendo 3DS emulator.
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=== CTR ===
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Nintendo’s codename for the Nintendo 3DS.
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=== CXI ===
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[[NCCH#CXI|CTR eXecutable Image]]. A file extension for [[NCCH]] containers that contain executable code.
    
== D ==
 
== D ==
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The original Nintendo DS. It ended up being the successor to the Game Boy, though Nintendo did not intend for this to happen. It added a touch screen.
 
The original Nintendo DS. It ended up being the successor to the Game Boy, though Nintendo did not intend for this to happen. It added a touch screen.
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=== DSP ===
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Digital Signal Processor. The 3DS uses a DSP core to do the audio mixing instead of relaying on dedicated mixing hardware like the predecessor.
    
=== DSiWare ===
 
=== DSiWare ===
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=== Dump ===
 
=== Dump ===
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To extract the protected contents of something like a chip or NAND drive or disc which are otherwise inaccessible and/or incomprehensible under normal circumstances.
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To extract the protected contents of something like a chip, NAND drive or disc which are otherwise inaccessible and/or incomprehensible under normal circumstances.
    
=== DS Download Play ===
 
=== DS Download Play ===
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Another application built into the Nintendo 3DS firmware. It is a place where people can download multiplayer games from another DS or 3DS. With those compatible games you are able to use only one game card while playing against several people.
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Another application built into the Nintendo 3DS firmware. It is a place where people can download multiplayer games from another DS or 3DS. With those compatible games it is possible to use only one game card while playing with several people.
    
== E ==
 
== E ==
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=== Exploit ===
 
=== Exploit ===
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A clever circumvention of security allowing a user to perform tasks that are not normally permitted. Often several exploits will be employed in a series with the user gaining increased authority over a system at each step, the goal typically being complete access and control.
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A circumvention of security allowing a user to perform tasks that are not normally permitted. Often several exploits will be employed in a series with the user gaining increased authority over a system at each step, the goal typically being complete access and control.
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== F ==
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=== FCRAM ===
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FCRAM (Fast Cycle RAM) is a new technology developed by the Fujitsu Corporation that approaches the problem of DRAM/Processor speed in a different way. It is one of the components of 3DS hardware.
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== G ==
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=== gx ===
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The official API provided by Nintendo to access the 3DS's graphics subsystem.
    
== H ==
 
== H ==
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A term used to describe the base 16 number system, in which each digit represents four bits. After the digits 0-9, the letters A-F are used to represent the values 10-15. Hexadecimal is the preferred format for displaying binary data, as it is easy to mentally convert to/from binary and uses only 2 characters per byte.
 
A term used to describe the base 16 number system, in which each digit represents four bits. After the digits 0-9, the letters A-F are used to represent the values 10-15. Hexadecimal is the preferred format for displaying binary data, as it is easy to mentally convert to/from binary and uses only 2 characters per byte.
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=== Home Menu ===
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The 3DS's [[Home Menu]] is the main interface which appears after the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are.
    
== I ==
 
== I ==
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=== IRC ===
 
=== IRC ===
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Internet Relay Chat; that is, realtime text-based chat over the Internet.
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Internet Relay Chat is, real-time text-based chat over the Internet.
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== M ==
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=== MPO ===
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[[MPO|Multi-Picture Object]] is the open file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. MPO files can be read like two JPG files stuck together.
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== N ==
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=== [[NCCH]] ===
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A file format for storing the content of any installed [[title]]. This is the format used by [[Glossary#CXI|CXI]] and [[Glossary#CFA|CFA]] files.
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=== [[NCSD]] ===
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A file format for grouping up to eight [[Glossary#NCCH|NCCH]] partitions. This is the format used by [[Glossary#CCI|CCI]] files and the [[Flash_Filesystem#NAND_structure|NAND structure]].
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== P ==
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=== PICA200 ===
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The GPU used by the 3DS. See [[Hardware#GPU]].
    
== S ==
 
== S ==
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=== SD Card ===
 
=== SD Card ===
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A common type of memory card, used by the 3DS, digital cameras, music players, etc. Stands for Secure Digital. The standard SD card has a maximum capacity of 2 gigabytes (2048 Megabytes); however, some 4GB cards exist but are rare. These cards usually do not have great compatibility with non-SDHC products, even though they are not SDHC, so 2GB is the size you should use.
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Secure Digital Cards are common type of memory cards used by the 3DS, digital cameras, music players, etc. The standard SD card has a maximum capacity of 2 gigabytes (2048 megabytes); however, some 4 GB cards exist but are rare. These cards usually do not have great compatibility with non-SDHC products, even though they are not SDHC, so 2 GB is the preferable size.
    
=== SDHC ===
 
=== SDHC ===
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Stands for Secure Digital High Capacity Card.  A type of SD card with a higher storage capacity than normal SD cards. These are theoretically capable of holding up to 2 terabytes of space, but are politically limited by the current standards to 32 gigabytes.
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Secure Digital High Capacity Card are a type of SD cards with a higher storage capacity than normal ones. These are theoretically capable of holding up to 2 terabytes of space, but are politically limited by the current standards to 32 gigabytes.
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=== [[System Menu]] ===
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=== syscore ===
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The 3DS's main interface which appears after the health warning screen when the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are.
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syscore is the name given to one of the Old 3DS's ARM11 CPU cores. It refers to the core that is used to run the operating system software stack. The other core is called [[#appcore|appcore]].
    
== T ==
 
== T ==
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=== [[TMD]] ===
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=== Ticket ===
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A [[ticket]] is a file containing signature and encryption information on a particular [[Glossary#Title|title]]. Tickets may be console-unique: In particular, tickets for [[eShop]] contents are issued uniquely for each 3DS and hence cannot be transferred directly to other devices. System titles (and other content not available on eShop) are using tickets called [[Ticket#Some_facts|CommonETickets]], which are common to all devices.
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=== Title ===
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A [[Titles|title]] is a 3DS Game on a card or in a 3DS. This includes the built-in channels and menus. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes.
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Related pages: [[Title list]], [[Glossary#Title_Metadata_.28TMD.29|Title Metadata]], [[Glossary#Ticket|Ticket]], [[Title Database]]
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See [[Title metadata]].
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=== Title Metadata (TMD) ===
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=== Title ===
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[[Title metadata]] is a format used for storing metadata about a title and its installed contents, including which contents they consist of and their SHA1 hashes.
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A title is a 3DS Game on a card or in a 3DS. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification.  All titles are encrypted for security purposes.
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=== TWL ===
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=== [[Title metadata|Title Metadata]] ===
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Codename used for the Nintendo DSi.
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A format used for storing metadata about a title and its installed contents, including which contents they consist of and their SHA1 hashes.
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Related pages: [[FIRM#TWL_FIRM|TWL FIRM]], [[ARM7 Registers]]
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