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368 bytes added ,  18:47, 8 April 2015
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fixed broken link
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[[Category:File formats]]
 
=== Overview ===
 
=== Overview ===
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Document describing the file format used in mpo files:
 
Document describing the file format used in mpo files:
http://www.cipa.jp/english/hyoujunka/kikaku/pdf/DC-007_E.pdf
+
http://www.cipa.jp/std/documents/e/DC-007_E.pdf
    
Nintendo uses a common format for its 3D pictures.
 
Nintendo uses a common format for its 3D pictures.
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|0x0131
 
|0x0131
 
|Software
 
|Software
|00204  
+
|Depends on the software: 00204 for the Camera (EU), 00227 for the Mii Editor (EU), 00955 for KH3D (EU)
 
|-
 
|-
 
|0x0132
 
|0x0132
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|-
 
|-
 
|0x1100
 
|0x1100
|Unknown
+
|Software-specific data
 
|7-Undefined
 
|7-Undefined
 
|Count
 
|Count
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'''Nintendo's 64Byte Note'''
 
'''Nintendo's 64Byte Note'''
 +
 +
Different from the wrapping structure this structure is Little-Endian.
    
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
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!  Default Value
 
!  Default Value
 
|-
 
|-
|0
+
|0x00
 
|Magic
 
|Magic
|Byte[4]
+
|char[4]
 
|{'3','D','S','1'}
 
|{'3','D','S','1'}
 
|-
 
|-
|38
+
|0x04
|Unknown
+
|?
|Unknown
+
|uint32
|Unknown
+
|1 / 2 / 4 / 5
 +
|-
 +
|0x08
 +
|Timestamp
 +
|uint32
 +
|Number of seconds since 1/1/2000 00:00:00
 +
|-
 +
|0x0C
 +
|Padding
 +
|uint32
 +
|0
 +
|-
 +
|0x10
 +
|Title ID Low
 +
|uint32
 +
|like the title id low but without the last two letters
 +
|-
 +
|0x14
 +
|Flags
 +
|uint32
 +
|
 +
|-
 +
|0x18
 +
|Console ID
 +
|byte[4]
 +
|unique identifier
 +
|-
 +
|0x1C
 +
|Padding
 +
|byte[12]
 +
|0
 
|-
 
|-
|40
+
|0x28
|3D Parallax*
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|3D Parallax
|NegInt?
+
|float
|?
+
|[-52,54]
 +
|-
 +
|0x2C
 +
|Padding
 +
|uint32
 +
|0
 +
|-
 +
|0x30
 +
|Category
 +
|uint16
 +
|0x2000 for a man, 0x4000 a woman, 0x1000 a mii...
 +
|-
 +
|0x32
 +
|Filter
 +
|uint16
 +
|
 +
|-
 +
|0x34
 +
|Padding
 +
|byte[12]
 +
|0
 
|}
 
|}
  −
*The 3D Parallax value is the distance that the right image needed to move in order to get focus.
  −
  −
My formula to get that value isn't so good but here it is:
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  −
x = (lsb - 0xC0) << 8 + msb;
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  −
Parallax =  - round( 2 ^ (x/128 + 2) )
  −
  −
If someone makes sense of this, please explain or maybe correct..
 

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