MPO

From 3dbrew
Revision as of 18:47, 8 April 2015 by Crediar (talk | contribs) (fixed broken link)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Overview[edit]

MPO = Multi-Picture Object

Document describing the file format used in mpo files: http://www.cipa.jp/std/documents/e/DC-007_E.pdf

Nintendo uses a common format for its 3D pictures. MPO is basically two JPG files concatenated in one file. The two JPG files has an EXIF data structure in their headers (This was developed by CIPA).

EXIF is a standard that specifies the formats for images, sound, and ancillary tags used by digital cameras (including smartphones), scanners and other systems handling image and sound files recorded by digital cameras.[1]

Nintendo's EXIF Data Structure[edit]

ID DESCRIPTION VALUE
0x010F Manufacturer Nintendo
0x0110 Camera Nintendo 3DS
0x011A XResolution 72:1
0x011B YResolution 72:1
0x0128 ResolutionUnit 2
0x0131 Software Depends on the software: 00204 for the Camera (EU), 00227 for the Mii Editor (EU), 00955 for KH3D (EU)
0x0132 DateTime YYYY:MM:DD HH:mm:SS
0x0213 YCbCrPositioning 2
0x9000 ExifVersion 0220
0x9003 DateTimeOriginal YYYY:MM:DD HH:mm:SS
0x9004 DateTimeDigitized YYYY:MM:DD HH:mm:SS
0x9101 ComponentsConfiguration [0x01,0x02,0x03,0x00]
0x927C MakerNote [DATA - 174 bytes] (yet to be understood)
0xA000 FlashPixVersion 0100
0xA001 ColorSpace 1
0xA002 PixelXDimension 640
0xA003 PixelYDimension 480
0x5041 InteroperabilityIndex R98
0x5042 ExifInteroperabilityVersion 0100
0x1000 InteroperabilityVersion JPEG Exif Ver 2.2
0x501B ThumbnailData [DATA - 3000+ bytes]
0x5023 ThumbnailCompression 6
0x502D ThumbnailXResolution 72:1
0x502E ThumbnailYResolution 72:1
0x5030 ThumbnailTransferFunction 2
0x0201 JPEGInterchangeFormat 682
0x0202 JPEGInterchangeFormatLength 3000+
0x5091 ChrominanceTable [DATA - 128 bytes]
0x5090 LuminanceTable [DATA - 128 bytes]

Nintendo's EXIF MakerNote Tag[edit]

This still need to be figured out:

The MakerNote is made with Tiff Exif information (Big Endian)

first 2 bytes are the IFD Count (IFD is a 12 byte tag), Regulary there are 2 IFDs.

IFD structure

Tag Type Count/Value Value/Offset
2 bytes 2 bytes 4 bytes 4 bytes

Nintendo's IFDs

Tag Desc Type Count/Value Value/Offset
0x1100 Software-specific data 7-Undefined Count Count=1 ? Value : Offset
0x1101 Nintendo 64byte Note 7-Undefined Count Offset

After the IFDs comes a 4 byte Zero ( {0,0,0,0} ).

And then the Data the IFDs point at (if at all)

Nintendo's 64Byte Note

Different from the wrapping structure this structure is Little-Endian.

Offset Description Type Default Value
0x00 Magic char[4] {'3','D','S','1'}
0x04 ? uint32 1 / 2 / 4 / 5
0x08 Timestamp uint32 Number of seconds since 1/1/2000 00:00:00
0x0C Padding uint32 0
0x10 Title ID Low uint32 like the title id low but without the last two letters
0x14 Flags uint32
0x18 Console ID byte[4] unique identifier
0x1C Padding byte[12] 0
0x28 3D Parallax float [-52,54]
0x2C Padding uint32 0
0x30 Category uint16 0x2000 for a man, 0x4000 a woman, 0x1000 a mii...
0x32 Filter uint16
0x34 Padding byte[12] 0