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129 bytes added ,  13:07, 5 January 2014
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Retail CFAs use NCCH product code "CTR-P-CTAP", while retail title/gamecard CXIs use NCCH product code "CTR-P-XXXX". This product code is the NCCH [[Serials|serial code]]. The region-locking info checked by home menu is stored in the [[SMDH#BNR Region|icon]].
 
Retail CFAs use NCCH product code "CTR-P-CTAP", while retail title/gamecard CXIs use NCCH product code "CTR-P-XXXX". This product code is the NCCH [[Serials|serial code]]. The region-locking info checked by home menu is stored in the [[SMDH#BNR Region|icon]].
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All of the hashes stored in this NCCH header are over the cleartext data. The ExeFS/RomFS superblock starts at offset 0x0 in the ExeFS/RomFS, and the size is specified by the hash region fields.
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All of the hashes stored in this NCCH header are over the cleartext data. The ExeFS/RomFS superblock starts at offset 0x0 in the ExeFS/RomFS, and the size is specified by the hash region fields. Interestingly, Nintendo's NCCH validation code seems to have the size of this region fixed to 0x200 bytes (for ExeFS at least).  
    
As of [[5.0.0-11]] the application [[ExeFS]]:/.logo can be loaded from the plaintext region between the access descriptor and the plain region, all applications built since [[5.0.0-11]] store the logo here. The size of this logo is always 0x2000-bytes.
 
As of [[5.0.0-11]] the application [[ExeFS]]:/.logo can be loaded from the plaintext region between the access descriptor and the plain region, all applications built since [[5.0.0-11]] store the logo here. The size of this logo is always 0x2000-bytes.
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