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52 bytes removed ,  13:01, 18 May 2016
small cleanup
Line 176: Line 176:  
|  0xC
 
|  0xC
 
|  0x2
 
|  0x2
|  [[#Flag1|Flag1]] and [[#Flag2|Flag2]]
+
|  [[#Flag1|Flag1]] and [[#Flag2|Flag2]] (both implemented starting from [[8.0.0-18]]).
 
|-
 
|-
 
|  0xE
 
|  0xE
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During a FIRM-launch when a titleinfo structure was specified, the field at offset [[FIRM#FIRM_Launch_Parameters|0x400]] in the FIRM-launch parameters is set to the SystemMode of the specified title(however in some cases other values are written there). With [[8.0.0-18]] NS will now check the output of [[PTM|PTMSYSM]] command 0x040A0000, when the output is non-zero and a certain NS state field is value-zero, the following is executed otherwise this is skipped. With that check passed on [[8.0.0-18]], NS will then check (Flag2 & 0xf). When that's value2, the output value(used for the FIRM-launcher parameter field mentioned above) is set to value7. Otherwise, when that value is non-zero, the output value is set to 6.
 
During a FIRM-launch when a titleinfo structure was specified, the field at offset [[FIRM#FIRM_Launch_Parameters|0x400]] in the FIRM-launch parameters is set to the SystemMode of the specified title(however in some cases other values are written there). With [[8.0.0-18]] NS will now check the output of [[PTM|PTMSYSM]] command 0x040A0000, when the output is non-zero and a certain NS state field is value-zero, the following is executed otherwise this is skipped. With that check passed on [[8.0.0-18]], NS will then check (Flag2 & 0xf). When that's value2, the output value(used for the FIRM-launcher parameter field mentioned above) is set to value7. Otherwise, when that value is non-zero, the output value is set to 6.
   −
==== Flag1 and Flag2 ====
+
==== Flag1 ====
Support for these two u8 fields were implemented with [[8.0.0-18]].
  −
 
  −
===== Flag1 =====
   
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{| class="wikitable" border="1"
 
|-
 
|-
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When launching titles / perhaps other things with APT, [[NS]] uses [[PTMSYSM:ConfigureNew3DSCPU]] with data which originally came from these flags(NS does this regardless of what the running 3DS system is). However, due to a bug(?) in NS the value sent to that command is always either 0x0 or 0x3. When calculating that value, the code only ever uses the cpuspeed field, not the cache field: code to actually load and check the value of the cache field appears to be missing.
 
When launching titles / perhaps other things with APT, [[NS]] uses [[PTMSYSM:ConfigureNew3DSCPU]] with data which originally came from these flags(NS does this regardless of what the running 3DS system is). However, due to a bug(?) in NS the value sent to that command is always either 0x0 or 0x3. When calculating that value, the code only ever uses the cpuspeed field, not the cache field: code to actually load and check the value of the cache field appears to be missing.
   −
===== Flag2 =====
+
==== Flag2 ====
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
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