Changes

234 bytes removed ,  01:50, 20 November 2022
Clarify Unique ID
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The first field, which is identified by tag <code>0x1100</code>, is 80 bytes long. The meanings of its contents are not known, but the first byte Seems to always have a value of 1. The remaining bytes always seem to have values of zero, unless the photo used a sepia filter, in which case bytes <code>0x8</code>-<code>0x1a</code> (inclusive) are set. This field can be excluded from the maker note without invalidating the 3DS Camera maker note.
 
The first field, which is identified by tag <code>0x1100</code>, is 80 bytes long. The meanings of its contents are not known, but the first byte Seems to always have a value of 1. The remaining bytes always seem to have values of zero, unless the photo used a sepia filter, in which case bytes <code>0x8</code>-<code>0x1a</code> (inclusive) are set. This field can be excluded from the maker note without invalidating the 3DS Camera maker note.
   −
The second field uses tag <code>0x1101</code>. It is 64 bytes long, although its length can be reduced to as few as 20 bytes without issue. The first four bytes must spell "3DS1" in ASCII (with no null terminator).
+
The second field uses tag <code>0x1101</code>. It is 64 bytes long, although its length can be reduced to as few as 21 bytes without issue.
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
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|-
 
|-
 
| 0x4
 
| 0x4
| 0x1, 0x2, 0x3, or 0x4
+
| 0x4
 
| unknown
 
| unknown
 
| Possibly a version number. Seems to always be 1 or 2.
 
| Possibly a version number. Seems to always be 1 or 2.
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|-
 
|-
 
| 0xc
 
| 0xc
| 0x8
+
| 0x4
 +
| unknown
 +
| Unknown. Seems to always be 0.
 +
|-
 +
| 0x10
 +
| 0x4
 
| unknown
 
| unknown
| Unknown.
+
| Unknown. Seems to always be 516.
 
|-
 
|-
 
| 0x14
 
| 0x14
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| Unknown. Seems to always be 20, but any non-zero value seems acceptable. Required.
 
| Unknown. Seems to always be 20, but any non-zero value seems acceptable. Required.
 
|-
 
|-
| 0x18
+
| 0x15
 
| 0x3
 
| 0x3
 
| unknown
 
| unknown
 
| Unknown. Seems to always be 0.
 
| Unknown. Seems to always be 0.
 
|-
 
|-
| 0x1c
+
| 0x18
 
| 0x4
 
| 0x4
 
| u32
 
| u32
| System format timestamp
+
| This is the lower word of [[Cfg:GenHashConsoleUnique]].
 
|-
 
|-
| 0x20
+
| 0x1c
 
| 0xc
 
| 0xc
 
| unknown
 
| unknown
 
| Unknown. Seems to always be 0.
 
| Unknown. Seems to always be 0.
 
|-
 
|-
| 0x2c
+
| 0x28
 
| 0x4
 
| 0x4
 
| f32
 
| f32
 
| Left translation
 
| Left translation
 
|-
 
|-
| 0x30
+
| 0x2c
 
| 0x4
 
| 0x4
 
| unknown
 
| unknown
 
| Unknown. Seems to always be 0.
 
| Unknown. Seems to always be 0.
 
|-
 
|-
| 0x34
+
| 0x30
 
| 0x4
 
| 0x4
 
| u32
 
| u32
 
| Photo filter(s)
 
| Photo filter(s)
 
|-
 
|-
| 0x38
+
| 0x34
 
| 0xc
 
| 0xc
 
| unknown
 
| unknown
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|}
 
|}
   −
The photo timestamp is represented by the number of seconds that had passed since the beginning of the year 2000 in the photographer's time zone.
+
The photo timestamp is represented by the number of seconds that had passed since the beginning of the year 2000 in the photographer's 3DS's time zone.
 
  −
The system format timestamp is a UTC timestamp, in milliseconds, of when the photographer's 3DS system had last been formatted. Despite this value's potential usefulness for preventing previously-formatted photos from being viewed, it does not seem to be used.
      
The left translation number indicates how many pixels to move the left-eye image to the left before scaling it to fit the entire image on-screen without stretching it. It inversely affects the positions of the right-eye image and the 3D Focus slider. The 3DS Camera clamps this value to prevent the image from moving off-screen. This value is zero in 2D photos, though 3D photos can use a value of zero as well.
 
The left translation number indicates how many pixels to move the left-eye image to the left before scaling it to fit the entire image on-screen without stretching it. It inversely affects the positions of the right-eye image and the 3D Focus slider. The 3DS Camera clamps this value to prevent the image from moving off-screen. This value is zero in 2D photos, though 3D photos can use a value of zero as well.
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