Nintendo OpenGL: Difference between revisions

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vertex shader object:
vertex/geometry shader struct:
{| class="wikitable" border="1"
{| class="wikitable" border="1"
! Offset
! Offset
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| 0x4
| 0x4
| Size of shader code (in words)
| Size of shader code (in words)
|-
| 0x8
| 0x4
| Pointer to shader opdesc data
|-
| 0xC
| 0x4
| Size of shader opdescs (in words)
|}
|}