Nintendo OpenGL: Difference between revisions
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|} | |} | ||
vertex shader | vertex/geometry shader struct: | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! Offset | ! Offset | ||
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| 0x4 | | 0x4 | ||
| Size of shader code (in words) | | Size of shader code (in words) | ||
|- | |||
| 0x8 | |||
| 0x4 | |||
| Pointer to shader opdesc data | |||
|- | |||
| 0xC | |||
| 0x4 | |||
| Size of shader opdescs (in words) | |||
|} | |} | ||