Nintendo OpenGL: Difference between revisions
Kids plz. |
Let's drop some further names here. |
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On steeldiver's uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to. | On steeldiver's uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to. | ||
== Other Symbols == | |||
The list above is not exhaustive. A number of other strings specific to Nintendo's rendering framework have been found. Below is a table listing those strings including the location they were found in. | |||
{| class="wikitable" border="1" | |||
! Name | |||
! Context | |||
! Occurrence | |||
|- | |||
| dmp_Point.viewport.xy | |||
| Name of a shader uniform | |||
| CTRAging's romfs:/gpu/GasCessna/shader.shbin | |||
|- | |||
| dmp_Point.distanceAttenuation | |||
| Name of a shader uniform | |||
| CTRAging's romfs:/gpu/GasCessna/shader.shbin | |||
|- | |||
| dmp_Point.Position | |||
| Name of a shader uniform | |||
| CTRAging's romfs:/gpu/GasCessna/shader.shbin | |||
|- | |||
| dmp_Point.PointSize | |||
| Name of a shader uniform | |||
| CTRAging's romfs:/gpu/GasCessna/shader.shbin | |||
|} |