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4,753 bytes added ,  02:07, 13 July 2015
Add format descriptions for everything else in a RomFS, remove stub tag.
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{{Stub}}
   
=== Overview ===
 
=== Overview ===
 
RomFS (or Read-Only Filesystem) is part of the [[NCCH]] format, and is used as external file storage.
 
RomFS (or Read-Only Filesystem) is part of the [[NCCH]] format, and is used as external file storage.
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| Optional info size.
 
| Optional info size.
 
|}
 
|}
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 +
=== Level 3 Format ===
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 +
The Level 3 partition of a RomFS consists of a header specifying offsets to four tables, followed by filedata (aligned to 16-bytes). Though their size varies by RomFS contents, the tables are always sequential and in the same order, as follows:
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{| class="wikitable" border="1"
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|-
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!  START
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!  SIZE
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!  DESCRIPTION
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|-
 +
|  0x0
 +
|  0x28
 +
|  Header
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|-
 +
|  0x28
 +
|  Varies
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|  Directory HashKey Table
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|-
 +
|  Varies
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|  Varies
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|  Directory Metadata Table
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|-
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|  Varies
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|  Varies
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|  File HashKey Table
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|-
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|  Varies
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|  Varies
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|  File Metadata Table
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|-
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|  Varies
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|  Varies
 +
|  File Data
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|}
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=== Level 3 Header Format ===
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RomFS Header data is always 0x28 bytes long, and follows this layout (offsets are from the start of the header):
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{| class="wikitable" border="1"
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|-
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!  START
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!  SIZE
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!  DESCRIPTION
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|-
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|  0x0
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|  0x4
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|  Header Length
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|-
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|  0x4
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|  0x4
 +
|  Directory HashKey Table Offset
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|-
 +
|  0x8
 +
|  0x4
 +
|  Directory HashKey Table Length
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|-
 +
|  0xC
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|  0x4
 +
|  Directory Metadata Table Offset
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|-
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|  0x10
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|  0x4
 +
|  Directory Metadata Table Length
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|-
 +
|  0x14
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|  0x4
 +
|  File HashKey Table Offset
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|-
 +
|  0x18
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|  0x4
 +
|  File HashKey Table Length
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|-
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|  0x1C
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|  0x4
 +
|  File Metadata Table Offset
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|-
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|  0x20
 +
|  0x4
 +
|  File Metadata Table Length
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|-
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|  0x24
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|  0x4
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|  File Data Offset
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|}
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=== Directory Metadata Structure ===
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When a RomFS is built, directories are added recursively starting with the root. When a directory is added, all of its files are added to the File Metadata Table, then all of its subdirectories (if any), are added to the table. If any of the directory's subdirectories have their own subdirectories, the current directory's subdirectories are all added before the subdirectories' subdirectories are added.
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A Metadata entry for a directory has the following structure (all values are initialized to 0xFFFFFFFF, and remain that way when unused):
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{| class="wikitable" border="1"
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|-
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!  START
 +
!  SIZE
 +
!  DESCRIPTION
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|-
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|  0x0
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|  0x4
 +
|  Offset of Parent Directory (self if Root)
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|-
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|  0x4
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|  0x4
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|  Offset of next Sibling Directory
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|-
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|  0x8
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|  0x4
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|  Offset of first Child Directory (Subdirectory)
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|-
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|  0xC
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|  0x4
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|  Offset of first File (in File Metadata Table)
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|-
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|  0x10
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|  0x4
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|  Directory HashKey Table Pointer
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|-
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|  0x14
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|  0x4
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|  Name Length
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|-
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|  0x18
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|  Name Length (rounded up to multiple of 4)
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|  Directory Name (Unicode)
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|}
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 +
=== File Metadata Structure ===
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A Metadata entry for a file has the following structure (all values are initialized to 0xFFFFFFFF, and remain that way when unused):
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{| class="wikitable" border="1"
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|-
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!  START
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!  SIZE
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!  DESCRIPTION
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|-
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|  0x0
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|  0x4
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|  Offset of Containing Directory (within Directory Metadata Table)
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|-
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|  0x4
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|  0x4
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|  Offset of next Sibling File
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|-
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|  0x8
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|  0x8
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|  Offset of File's Data
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|-
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|  0x10
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|  0x8
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|  Length of File's Data
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|-
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|  0x10
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|  0x4
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|  File HashKey Table Pointer
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|-
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|  0x14
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|  0x4
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|  Name Length
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|-
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|  0x18
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|  Name Length (rounded up to multiple of 4)
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|  File Name (Unicode)
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|}
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 +
=== HashKey Table Structure ===
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For both files and directories, a HashKey table is created for MetaData verification.
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A HashKey table consists of a number of uints, all initialized to 0xFFFFFFFF. The size of the table is dependent on the number of entries in the relevant MetaData table (it's probably intended to always be the smallest prime number greater than or equal to the number of entries, but the implementation was lazy), illustrated by the following code (C#):
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<pre>
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public static byte[] GetHashKeyTableLength(uint numEntries)
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{
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uint count = numEntries;
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if (numEntries < 3)
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count = 3;
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else if (numEntries < 19)
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count |= 1;
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else
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{
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while (count % 2 == 0
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|| count % 3 == 0
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|| count % 5 == 0
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|| count % 7 == 0
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|| count % 11 == 0
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|| count % 13 == 0
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|| count % 17 == 0)
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{
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count++;
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}
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}
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return count;
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}
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</pre>
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Once the table is initialized, each File/Directory has a hash taken based off its name (byte array taken from Metadata entry) and Parent Directory's offset (C#):
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<pre>
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public static uint CalcPathHash(byte[] Name, uint ParentOffset)
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{
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uint hash = ParentOffset ^ 123456789;
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for (int i = 0; i < Name.Length; i += 2)
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{
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hash = (hash >> 5) | (hash << 27);
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hash ^= (ushort)((Name[i]) | (Name[i + 1] << 8));
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}
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return hash;
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}
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</pre>
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Each hash is then taken modulus the number of uints in the HashKey Table. If the HashKeyTable's value at that index is 0xFFFFFFFF (unused), the offset for the relevant directory/file is inserted into the table at that offset. Otherwise, after inserting the relevant directory/file's offset, the directory/file has its HashKey Pointer set to the offset of the directory/file that previously occupied the HashKey Table at that index.
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