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7 bytes added ,  19:34, 28 August 2011
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The 3DS employs a wear leveling scheme on the savegame FLASH chips. This is done through the usage of blockmaps and a journal. The blockmap is located at offset 0 of the flash chip, and is immediately followed by the journal. The initial state is dictated by the blockmap, and the journal is then applied to that.
 
The 3DS employs a wear leveling scheme on the savegame FLASH chips. This is done through the usage of blockmaps and a journal. The blockmap is located at offset 0 of the flash chip, and is immediately followed by the journal. The initial state is dictated by the blockmap, and the journal is then applied to that.
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First, there are 8 bytes whose purposes are currently unknown. Then comes the blockmap.
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First, there are 8 bytes whose purposes are currently unknown. Then comes the actual blockmap.
 
The blockmap structure is simple:
 
The blockmap structure is simple:
 
<pre>
 
<pre>
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