Changes

Jump to navigation Jump to search
15 bytes removed ,  00:16, 6 November 2014
m
Small grammatical and capitalization stuff
Line 1: Line 1: −
This page talks about the 3DS products' serial strucutre. (The console, Its manual, its accessories, its games, etc...)
+
This page talks about the 3DS products' serial structure (the console, manual, accessories, games, etc...).
    
== Codenames ==
 
== Codenames ==
Line 14: Line 14:  
| [[New 3DS]] || KTR
 
| [[New 3DS]] || KTR
 
|-
 
|-
| [[New 3DS]] XL || RED
+
| [[New 3DS]] XL/LL || RED
 
|}
 
|}
   −
The DS was codenamed NTR so we see the TR is recurring
+
The DS was codenamed NTR, so we see the TR is recurring.
    
== Serial structure ==
 
== Serial structure ==
Line 23: Line 23:  
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
 
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
   −
Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
+
Product: Length=2, LN - Product type (cartridges are LN, game boxes are TS, instruction manuals are MA, leaflets are FA, quick-start guides are MK)
    
Retail/Demo: Length=1, [A/Z] - Retail / Demo
 
Retail/Demo: Length=1, [A/Z] - Retail / Demo
   −
CTR - 3DS' Codename Rumored to be Horizon
+
CTR - 3DS' codename rumored to be Horizon
   −
Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default Serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.
+
Type: Length=1, [A/C/H/J/S/P/T] - Retail / C is part of the default serial 'CTAP' / H is used for built in applications like [[Mii Maker]] / J is for a normal eShop Title / S is usually a 3D Classics eShop title / P is used with GBA e-shop titles / T is used with NES e-shop titles.
   −
Identifier: Length=2, Game's name (made from letters and digits)
+
Identifier: Length=2, game's name (made from letters and digits).
   −
Region: Length=1, [E/P/J/A] - English (US) / Pal (Europe/Australia) / Japanese (Japan) / All (Region Free)
+
Region: Length=1, [E/P/J/A] - English (US) / PAL (Europe/Australia) / Japanese (Japan) / All (region-free)
      −
The longer version of the serial number adds a geographical region (usually because of extra languages)
+
The longer version of the serial number adds a geographical region (usually because of extra languages).
    
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
 
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
   −
i.e. The code of the Canadian version of Mario Kart 7 is CAN [http://imageshack.us/photo/my-images/687/ctrcan.jpg/]
+
 
 +
For example, the code of the Canadian version of Mario Kart 7 is CAN (link removed, links to incorrect image).
    
== Product Code ==
 
== Product Code ==
   −
This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:
+
This is similar in structure to the serial, this is like the Title ID, in the sense that it is a per title identifier, but it is not checked by the 3DS Applications (like an internally used name) and follows this structure:
    
CTR-[P/N/T/U]-[Type][Identifier][Region]
 
CTR-[P/N/T/U]-[Type][Identifier][Region]
 
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
 
* P/N/T/U - P  Generally used for card based games (& Digital Download versions) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos / U is used for [[Title list#0004000E - Add-on Content (Updates)| Add-on Update Data]]
* [Type][Identifier][Region] - Same as in Serial structure
+
* [Type][Identifier][Region] - Same as in serial structure
      −
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
+
So, for example, a Japanese copy of Ridge Racer 3D would have a product code of "CTR-P-ARRJ" and a serial of "LNA-CTR-ARRJ".
   −
'''NOTE:''' The Product Code "CTR-P-CTAP" is the default Product Code for NCCH files. So where a Product Code isn't assigned, this Product Code is usually used.
+
'''NOTE:''' The product code "CTR-P-CTAP" is the default product code for NCCH files. So when a product code isn't assigned, this product code is usually used.
    
=== Electronic Manuals ===
 
=== Electronic Manuals ===
   −
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the 'Manual'. However  Product Codes can which differ from the above format as shown below:
+
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However,   product codes can differ from the above format as shown below:
    
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
 
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
Line 63: Line 64:  
CTR-[Type][Identifier][Region]-[Region]-[Digit]
 
CTR-[Type][Identifier][Region]-[Region]-[Digit]
   −
* P/N/T/U - Same as in Product Code structure
+
* P/N/T/U - Same as in product code structure
* [Type][Identifier][Region] - Same as in Serial structure
+
* [Type][Identifier][Region] - Same as in serial structure
* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
+
* [Region] - A three character representation of the title region, i.e. 'EUR' (not always present)
* [Digit] - A single digit usually '1' or '0' (Not always present)
+
* [Digit] - A single digit usually '1' or '0' (not always present)
   −
'''Note:''' These alternate versions of the Product Code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual Product Code, as found in the game's CXI. They are only found in the game's Home Menu Manual, and on the game's packaging/external labeling.
+
'''Note:''' These alternate versions of the product code, potentially found in [[NCCH#CFA|Electronic Manuals]] don't represent the actual product code, as found in the game's CXI. They are only found in the game's Home Menu manual, and on the game's packaging and external labeling.
67

edits

Navigation menu