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12 bytes added ,  23:17, 11 October 2018
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== Physical Serial ==
 
== Physical Serial ==
 
+
[Product][Retail/Demo]-[Platform]-[Type][Game ID][Region]-[Label Region]
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]-[Label Region]
      
{| class="wikitable"
 
{| class="wikitable"
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| J || normal eShop Title
 
| J || normal eShop Title
 
|-
 
|-
| K || unknown, seen in Mighty Gunvolt
+
| K || normal eShop Title?
 
|-
 
|-
| S || usually a 3D Classics eShop title
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| S || 3D Classics
 
|-
 
|-
 
| P || used with GBA eShop titles
 
| P || used with GBA eShop titles
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| Identifier
 
| Identifier
 
| 2
 
| 2
| colspan=3 |Game name (two alphanumeric characters)
+
| colspan=3 |Game ID (two alphanumeric characters)
 
|-align=center
 
|-align=center
 
| rowspan="10" | Region
 
| rowspan="10" | Region
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| EUR || Europe
 
| EUR || Europe
 
|-
 
|-
| CAN || Canada
+
| CAN || Canada (US version with additional French text added to box)
 
|-
 
|-
 
| AUS || Australia
 
| AUS || Australia
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Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However,  product codes can differ from the above format as shown below:
 
Some eShop titles have [[NCCH#CFA|Electronic Manuals]] which store the product code at the end of the 'Health & Safety' section of the manual. However,  product codes can differ from the above format as shown below:
   −
CTR-[P/N/T/U]-[Type][Identifier][Region]-[Region]-[Digit]
+
CTR-[P/N/T/U]-[Type][Game ID][Region]-[Region]-[Digit]
   −
CTR-[Type][Identifier][Region]-[Region]-[Digit]
+
CTR-[Type][Game ID][Region]-[Region]-[Digit]
    
* P/N/T/U - Same as in product code structure
 
* P/N/T/U - Same as in product code structure
* [Type][Identifier][Region] - Same as in serial structure
+
* [Type][Game ID][Region] - Same as in serial structure
 
* [Region] - A three character representation of the title region, i.e. 'EUR' (not always present)
 
* [Region] - A three character representation of the title region, i.e. 'EUR' (not always present)
 
* [Digit] - A single digit usually '1' or '0' (not always present). Possibly revision or manual revision.
 
* [Digit] - A single digit usually '1' or '0' (not always present). Possibly revision or manual revision.
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AREPY10111 (example)
 
AREPY10111 (example)
   −
AAAABCDEEE (presumably)<br/>
+
AAAABCDEEE<br/>
 
'''A''' - Identifier (last 4 digits of product code)<br/>
 
'''A''' - Identifier (last 4 digits of product code)<br/>
 
'''B''' - Production Month (X,Y,Z -> Oct,Nov,Dec)<br/>
 
'''B''' - Production Month (X,Y,Z -> Oct,Nov,Dec)<br/>
 
'''C''' - Production Year (2010 + C)<br/>
 
'''C''' - Production Year (2010 + C)<br/>
'''D''' - Revision<br/>
+
'''D''' - Revision/Remaster Version (should match the main NCCH's Exheader Remaster Version)<br/>
'''E''' - Production Run? (000-999) (*)
+
'''E''' - Production Run? (000-999)*
   −
* European demo/kiosk carts say have "08B" as the last three characters with no "Property of Nintendo" label to cover it.
+
<nowiki>*</nowiki>European demo/kiosk carts have "08B" or "08H"
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