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460 bytes added ,  01:31, 1 August 2012
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== Product Code ==
 
== Product Code ==
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This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
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This is similar in structure to the serial, this is like the Title ID in the sense that it is a per title Identifier, but it is not checked by the 3DS Applications (It's like an internally used name). And follows this structure:
    
CTR-[P/N/T]-[Type][Identifier][Region]
 
CTR-[P/N/T]-[Type][Identifier][Region]
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* P/N/T - P  Generally used for games (note: for retail and dev games this is the same) / N Generally used for built in applications like [[Mii Maker]] / T is used in some e-Shop demos
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* P/N/T - P  Generally used for games (note: for retail and dev games this is the same) / N Used for built in applications like [[Mii Maker]] and some eShop titles / T is used in some e-Shop demos
 
* [Type][Identifier][Region] - Same as in serial structure
 
* [Type][Identifier][Region] - Same as in serial structure
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The Product Code "CTR-P-CTAP" is the default Product Code for developers.
 
The Product Code "CTR-P-CTAP" is the default Product Code for developers.
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You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your appliction in the Home menu.
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You can check the product code at the end of the 'Health & Safety' section of the 'Manual' of your application in the Home menu.
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Some eShop titles have Product Codes which differ from the above format:
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CTR-[Type][Identifier][Region]-[Region]-[Digit]
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* [Type][Identifier][Region] - Same as in serial structure
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* [Region] - A three character representation of the title region, i.e. 'EUR' (Not always present)
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* [Digit] - A single digit usually '1' or '0' (Not always present)
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