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= Setup =
 
= Setup =
* Install [http://devkitpro.org/ devkitARM]. If it's already installed, update it.
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Install [https://devkitpro.org/ devkitARM]. If it's already installed, update it using sudo (dkp-)pacman -Syu. On Windows, there's a [https://github.com/devkitPro/installer/releases/latest graphical installer]. On Unix-like platforms such as Linux/macOS, there's [https://github.com/devkitPro/pacman/releases/latest pacman]..
** On Windows, there's a [https://github.com/devkitPro/installer/releases/latest graphical installer].
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** On Unix-like platforms such as Linux/macOS, there's a [https://raw.githubusercontent.com/devkitPro/installer/master/perl/devkitARMupdate.pl Perl script]. Make sure you also select libctru and the 3ds examples when installing.
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* Depending on the kind of homebrew you want to develop, you may be interested in installing and using additional libraries and tools which don't ship alongside devkitARM/libctru. A list of them can be found in [[Homebrew Libraries and Tools]].
      
==Windows==
 
==Windows==
devkitPro provides Win32-native precompiled versions of devkitARM which can be run directly on Windows.
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* If you already use msys2 then you can follow the instructions at https://github.com/devkitPro/pacman/releases/latest to add the devkitPro repositories.
* [https://github.com/devkitPro/installer/releases/latest download the latest version of the graphical installer] from SourceForge and run it, following the instructions as you go.
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Otherwise
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* [https://github.com/devkitPro/installer/releases/latest download the latest version of the graphical installer] from github and run it, following the instructions as you go.
 
* An Internet connection is required.
 
* An Internet connection is required.
* You will want to make sure devkitARM is selected during the installation process to develop for the 3DS (and also the DS and GBA) - you can also install devkitPPC (for GameCube/Wii development) and devkitPSP (for PlayStation Portable development) if you wish.
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* Ensure at least "3DS Development" is ticked - you can also leave the other options ticked if you wish.
 
* Once the installer has finished, launch MSYS from:
 
* Once the installer has finished, launch MSYS from:
 
** Windows 7 and earlier: Start -> All Programs -> devkitPro -> MSYS
 
** Windows 7 and earlier: Start -> All Programs -> devkitPro -> MSYS
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==Unix-like platforms==
 
==Unix-like platforms==
Currently devkitPro provides precompiled versions of devkitARM for the following Unix-like platforms: Linux (x86/x64), macOS (universal binary). Note that Linux x64 binaries are usable under WSL.
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Currently devkitPro provides precompiled versions of devkitARM for the following Unix-like platforms: Linux (x86_64), macOS (x86_64). Note that Linux x86_64 binaries are usable under WSL.
 
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* First, you need to install curl so the installer can download the devkitARM packages, and you should also install Git - you'll need it to update libctru or share your code on GitHub, among many other things. If you are running Linux, you'll also need wget; it comes preinstalled on most distributions, but not all.
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* Find your way into a shell (eg. by opening a Terminal window), and follow the instructions for your OS:
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** Debian/Ubuntu/Linux Mint/Ubuntu on WSL: <code>sudo apt-get install git curl</code>
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** Fedora/CentOS/RHEL: <code>sudo yum install git curl</code>
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** openSUSE: <code>sudo zypper install git curl</code>
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** Arch Linux/ALWSL: <code>sudo pacman -S git curl wget</code>
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** macOS: Download Git from [http://git-scm.com/download/mac] and install it. Curl is included with the OS.
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* Next, we need to download, make executable and run the devkitARM updater (don't worry, the updater is also the installer.)
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* Follow the instructions to install pacman found at https://github.com/devkitPro/pacman/releases/latest
<pre>
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* run sudo (dkp-)pacman -S 3ds-dev to install the tools and libraries for 3ds development
curl -L https://raw.githubusercontent.com/devkitPro/installer/master/perl/devkitARMupdate.pl -o devkitARMupdate.pl
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* logout and login again to get the environment settings needed.
chmod +x ./devkitARMupdate.pl
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sudo ./devkitARMupdate.pl /opt/devkitpro
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</pre>
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* Finally, we need to tell your shell where to find the devkitARM binaries.
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<pre>
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echo "export DEVKITPRO=/opt/devkitpro" >> ~/.bashrc
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echo "export DEVKITARM=/opt/devkitpro/devkitARM" >> ~/.bashrc
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source ~/.bashrc
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</pre>
      
= Building the examples =
 
= Building the examples =
3DS examples are still being created; however, there are a growing number of examples available from the [https://github.com/devkitPro/3ds-examples devkitPro/3ds-examples GitHub repository].
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3DS examples are still being created; however, there are a growing number of examples available from the [https://github.com/devkitPro/3ds-examples devkitPro/3ds-examples GitHub repository]. These are downloaded by the installer and can be found in $DEVKITPRO/examples/3ds
There are now too many to list here in detail, so go ahead and browse them.
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* To download these, if you installed Git (as you will have if you followed the above instructions), simply type <code>git clone https://github.com/devkitPro/3ds-examples.git</code> into your shell in the directory you wish to store the 3ds-examples folder in.
      
These can be built from the command line.
 
These can be built from the command line.
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'''I get the "Please set DEVKITARM in your environment." error.'''
 
'''I get the "Please set DEVKITARM in your environment." error.'''
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Use the following command before installing [http://askubuntu.com/questions/573070/problem-setting-up-environment-for-make-command-execution]:
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Ensure you have the devkit-env package installed - (dkp-)pacman -Sl | grep devkit-env. Logout and login to get the enviroment settings.
sudo chown $USER /opt/devkitpro/ -R
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echo "export DEVKITPRO=\"/opt/devkitpro/\"" >> ~/.profile
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echo "export DEVKITARM=\"\${DEVKITPRO}/devkitARM/\"" >> ~/.profile
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source ~/.profile
      
For WSL users, you need to close the Bash shell, then reopen it for WSL to reload all of the variables from a clean state.
 
For WSL users, you need to close the Bash shell, then reopen it for WSL to reload all of the variables from a clean state.

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