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= Setup =
 
= Setup =
* Install [http://devkitpro.org/ devkitARM]. If it's already installed, update it. On Windows there's a GUI installer. On Linux/Mac there's a perl-script. Make sure you also select ctrulib when installing.
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Install [https://devkitpro.org/ devkitARM]. If it's already installed, update it using sudo (dkp-)pacman -Syu. On Windows, there's a [https://github.com/devkitPro/installer/releases/latest graphical installer]. On Unix-like platforms such as Linux/macOS, there's [https://github.com/devkitPro/pacman/releases/latest pacman]..
* Download the files in the [https://github.com/smealum/ctrulib/archive/master.zip ctrulib repository] (even though the library has already been installed) because the repository contains a 3DS project template and examples.
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==Linux==
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==Windows==
* First get the devkitARM updater Perl script for Linux.
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* If you already use msys2 then you can follow the instructions at https://github.com/devkitPro/pacman/releases/latest to add the devkitPro repositories.
* Run it with superuser privileges if your /opt directory is not marked world read-writeable.
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* Get ctrulib from Smealum's GitHub repository, build and install it.
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<pre>sudo -s
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Otherwise
curl -L http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download -o devkitARMupdate.pl
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chmod +x ./devkitARMupdate.pl
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* [https://github.com/devkitPro/installer/releases/latest download the latest version of the graphical installer] from github and run it, following the instructions as you go.
./devkitARMupdate.pl /opt/devkitpro
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* An Internet connection is required.
cd /opt/devkitpro
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* Ensure at least "3DS Development" is ticked - you can also leave the other options ticked if you wish.
git clone https://github.com/smealum/ctrulib.git
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* Once the installer has finished, launch MSYS from:
cd ctrulib/libctru
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** Windows 7 and earlier: Start -> All Programs -> devkitPro -> MSYS
export DEVKITPRO=/opt/devkitpro
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** Windows 8 and 8.1: Right click on the Start screen and select 'All Apps'. You should find MSYS there.
export DEVKITARM=$DEVKITPRO/devkitARM
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** Windows 10 (pre-Anniversary Update): Start -> All Apps -> devkitPro -> MSYS
make
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** Windows 10 (post-Anniversary Update): Start -> devkitPro -> MSYS
make install
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</pre>
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Alternatively starting with Windows 10 Anniversary Update (Version 1607), the [https://msdn.microsoft.com/en-us/commandline/wsl/install_guide Windows Subsystem for Linux (WSL)] may also be used to run the Linux version of devkitARM. Unless you have some particular need for WSL it's recommended that you stick to a more standard environment.
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==Unix-like platforms==
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Currently devkitPro provides precompiled versions of devkitARM for the following Unix-like platforms: Linux (x86_64), macOS (x86_64). Note that Linux x86_64 binaries are usable under WSL.
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* Follow the instructions to install pacman found at https://github.com/devkitPro/pacman/releases/latest
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* run sudo (dkp-)pacman -S 3ds-dev to install the tools and libraries for 3ds development
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* logout and login again to get the environment settings needed.
    
= Building the examples =
 
= Building the examples =
3DS examples are still being created. Currently there are a few examples in the separate ctrulib download under the "examples" folder.
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3DS examples are still being created; however, there are a growing number of examples available from the [https://github.com/devkitPro/3ds-examples devkitPro/3ds-examples GitHub repository]. These are downloaded by the installer and can be found in $DEVKITPRO/examples/3ds
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These can be built from the command line.
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To start a new homebrew project from the <code>bash</code> shell, simply type the following (replacing <code>'''~/projects/my3dsproject'''</code> with the place you would like your project to be stored, with <code>~</code> meaning your HOME directory):
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cp -r $DEVKITPRO/examples/3ds/templates/application '''~/projects/my3dsproject'''
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cd '''~/projects/my3dsproject'''
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The standard Makefile will use the folder as the name of the 3dsx that will be built. You can keep that behaviour or simply change the <code>TARGET := $(notdir $(CURDIR))</code> line in the Makefile to explicitly name your project.
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* '''arm11u:''' simple homebrew example
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To compile it, type <code>make</code> in the project directory.
* '''sdmc:''' demonstrates how to access files on the SD card
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* '''mic:''' demonstrates how to read sound from the microphone
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* '''gpu:''' demonstrates how to render 3D geometry with the GPU
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==Building the examples on Linux with Netbeans==
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==Running your code==
* Go to File->New Project...
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To run it on your 3DS, start the Homebrew Launcher, press Y to open the network loader, then on your PC type: <code>$DEVKITPRO/tools/bin/3dslink  '''my3dsproject'''.3dsx</code>, replacing '''my3dsproject''' with the name of the 3dsx file you want to run.)
* Select C/C++ Project with existing code
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* Navigate to the examples directory and select the folder for the project you want to build; eg.    /home/vtsingaras/3ds/examples/app_launch
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* Leave Configuration Mode to 'Automatic' and click 'Finish'.
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* It will fail to build. Now edit Makefile and insert these two lines, adjusting for your devkitpro path, at the top:
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<pre>export DEVKITPRO=/opt/devkitpro
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export DEVKITARM=/opt/devkitpro/devkitARM</pre>
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* Right-click the project and go to Properties->Code Assistance and click C Compiler.
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* In include directories enter
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<pre>/opt/devkitpro/devkitARM/include;/opt/devkitpro/ctrulib/libctru/include</pre>
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adjusting again for your devkitPro path.
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* Do the same for 'C++ Compiler'.
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* Go to 'Run' and click 'Clean and Build Project'.
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* Now right-click on the project and select Code Assistance->Reparse Project.
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Now you can use Netbeans' code completion feature and build your project from the Run menu.
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If all goes well, you'll soon see your application running on your 3DS. If not, it could help to add <code>-a '''ipaddress'''</code>, replacing '''ipaddress''' with the ip address of the console (visible on homebrew launcher after pressing Y).
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= Building homebrew for distribution =
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= Troubleshooting =
To build your homebrew open a terminal, browse to your homebrew's folder and run make.
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'''I get the "Please set DEVKITARM in your environment." error.'''
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* This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the [[Homebrew Channel]].
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Ensure you have the devkit-env package installed - (dkp-)pacman -Sl | grep devkit-env. Logout and login to get the enviroment settings.
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* To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
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For WSL users, you need to close the Bash shell, then reopen it for WSL to reload all of the variables from a clean state.
arm-none-eabi-strip [ELF file]
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makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]
 
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