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2 bytes added ,  22:50, 30 January 2020
m
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<pre>uint32_t GetBucket(
 
<pre>uint32_t GetBucket(
     char name[16 or 8], // For savegame/extdata, this takes all 16 bytes including trailing zeros; For title database, this is the 8-byte title ID
+
     uint8_t name[16 or 8], // For savegame/extdata, this takes all 16 bytes including trailing zeros; For title database, this is the 8-byte title ID
 
     uint32_t parent_dir_index,
 
     uint32_t parent_dir_index,
 
     uint32_t bucket_count
 
     uint32_t bucket_count
Line 499: Line 499:  
}
 
}
 
</pre>
 
</pre>
      
== File Allocation Table ==
 
== File Allocation Table ==
242

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