Changes

714 bytes added ,  03:10, 21 August 2012
Line 114: Line 114:     
=== SystemSaveData Archive Path Data Format ===
 
=== SystemSaveData Archive Path Data Format ===
 +
==== FS ====
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
Line 125: Line 126:  
| saveid
 
| saveid
 
|}
 
|}
 +
The file/directory lowpath is a text lowpath in the [[Savegames|savegame]] filesystem.
 +
 +
==== FSPXI ====
 +
{| class="wikitable" border="1"
 +
|-
 +
!  Index word
 +
!  Description
 +
|-
 +
| 0
 +
| This u8 is always zero?
 +
|}
 +
The file lowpath is a binary lowpath containing the u64 saveid, however the high word of the saveid is always zero. The mounted file is the savegame image.
    
=== UserSaveDataForCheck Archive Path Data Format ===
 
=== UserSaveDataForCheck Archive Path Data Format ===
Line 136: Line 149:  
|-
 
|-
 
| 1
 
| 1
| Upper word saveid
+
| Lower word saveid
 
|-
 
|-
 
| 2
 
| 2
| Lower word saveid
+
| Upper word saveid
 
|}
 
|}
 +
The file/directory lowpath for this FS archive is a text path in the [[Savegames|savegame]] filesystem.
    
=== ExtSaveData Archive Path Data Format ===
 
=== ExtSaveData Archive Path Data Format ===
Line 152: Line 166:  
|-
 
|-
 
| 1
 
| 1
| Upper word saveid
+
| Lower word saveid
 
|-
 
|-
 
| 2
 
| 2
| Lower word saveid
+
| Upper word saveid
 
|}
 
|}
 +
For FS, the file/directory lowpath is a text path in the [[extdata]] filesystem. For FSPXI, the file lowpath is a text path relative to the "/extdata/<ExtdataIDHigh>/<ExtdataIDLow>" directory on SD/NAND, for the extdata image to mount.