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44 bytes added ,  14:27, 14 June 2015
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The first 0x10-bytes are all-zero except the first byte which is 0x80. It's unknown what the first 0x10-bytes are used for.
+
The first 0x10-bytes are all-zero except the first byte which is usually 0x80. It's unknown what the first 0x10-bytes are used for.
    
The hash at offset 0x12 hashes the 0x12-byte data at offset 0x0 followed by a zero u16. The RSA signature is signed by Nintendo. Following this header is the actual content payload, which is written to a cleartext file under the [[extdata]] /boss directory. The data following the payload header is written to extdata, but it's unknown what data is written to the extdata file before the content payload.
 
The hash at offset 0x12 hashes the 0x12-byte data at offset 0x0 followed by a zero u16. The RSA signature is signed by Nintendo. Following this header is the actual content payload, which is written to a cleartext file under the [[extdata]] /boss directory. The data following the payload header is written to extdata, but it's unknown what data is written to the extdata file before the content payload.
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| 0xC
 
| 0xC
 
| 0x4
 
| 0x4
| Usually 0x10001?
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| Usually 0x10001? (observed 0x20001 in eShop strings)
 
|-
 
|-
 
| 0x10
 
| 0x10
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