# Difference between revisions of "Talk:GPU/Internal Registers"

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(Created page with "FYI, fixed-point numbers are often denoted as "fixedX.Y", with X the non-fractional and Y the fractional bits. Also note that one wouldn't speak about "fixed-point" numbers when ...") |
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− | FYI, fixed-point numbers are often denoted as "fixedX.Y", with X the non-fractional and Y the fractional bits. Also note that one wouldn't speak about "fixed-point" numbers when Y=0 (just say "X-bit integer" instead). [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET) | + | FYI, fixed-point numbers are often denoted as "fixedX.Y", with X the non-fractional and Y the fractional bits. Also note that one wouldn't speak about "fixed-point" numbers when Y=0 (just say "X-bit integer" instead). I found the latter a bit confusing in the recent changes, since it sounded like "Z bias" was a fixed-point number with unspecified fractional bits. [[User:Neobrain|Neobrain]] 12:07, 3 December 2015 (CET) |

## Revision as of 12:08, 3 December 2015

FYI, fixed-point numbers are often denoted as "fixedX.Y", with X the non-fractional and Y the fractional bits. Also note that one wouldn't speak about "fixed-point" numbers when Y=0 (just say "X-bit integer" instead). I found the latter a bit confusing in the recent changes, since it sounded like "Z bias" was a fixed-point number with unspecified fractional bits. Neobrain 12:07, 3 December 2015 (CET)