Difference between revisions of "Talk:NCSD"

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@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--[[User:3dsguy|3dsguy]] 17:09, 28 July 2012 (CEST)
 
@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--[[User:3dsguy|3dsguy]] 17:09, 28 July 2012 (CEST)
: It's called the card info header, returned by gamecards when reading the header. --[[User:Neimod|Neimod]] 20:46, 28 July 2012 (CEST)
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: It's called the card info header, returned by gamecards when reading the header. I'm also finding your updates not always accurate because you are working only with development files, which differ sometimes greatly with retail files. --[[User:Neimod|Neimod]] 20:46, 28 July 2012 (CEST)

Revision as of 20:52, 28 July 2012

The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--3dsguy 07:33, 28 July 2012 (CEST)

@Neimod, then what exists between 0x1000 and 0x4000 and what would you call it?--3dsguy 17:09, 28 July 2012 (CEST)

It's called the card info header, returned by gamecards when reading the header. I'm also finding your updates not always accurate because you are working only with development files, which differ sometimes greatly with retail files. --Neimod 20:46, 28 July 2012 (CEST)