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278 bytes added ,  11:43, 23 February 2015
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:Is it more clear with my last edit? The RomFS [https://github.com/3dshax/ctr/blob/master/ctrtool/ivfc.c IVFC] is basically identical to savegames, except savegames have the additional filesystem level.(Didn't realize that when I figured out the savegame hashes though) And it's not actually possible to generate the MAC yet with the AES engine, since the keyY for gamecard savegames is currently unknown. --[[User:Yellows8|Yellows8]] 16:57, 3 September 2012 (CEST)
 
:Is it more clear with my last edit? The RomFS [https://github.com/3dshax/ctr/blob/master/ctrtool/ivfc.c IVFC] is basically identical to savegames, except savegames have the additional filesystem level.(Didn't realize that when I figured out the savegame hashes though) And it's not actually possible to generate the MAC yet with the AES engine, since the keyY for gamecard savegames is currently unknown. --[[User:Yellows8|Yellows8]] 16:57, 3 September 2012 (CEST)
 
::That's really interesting. I wonder what is the general idea here...Do savegames use the romFS structure.. --[[User:Elisherer|Elisherer]] 00:00, 4 September 2012 (CEST)
 
::That's really interesting. I wonder what is the general idea here...Do savegames use the romFS structure.. --[[User:Elisherer|Elisherer]] 00:00, 4 September 2012 (CEST)
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== Savegame keyY CardId ==
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Are those two u32 cardIDs mentiond in keyY generation for the first version of savegamy encryption just ROM chip type ID repeated twice, like 45FA009045FA0090 or ROMID/EEPROMID combination? --[[User:Duke srg|Duke srg]] 10:43, 23 February 2015 (CET)
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