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213 bytes added ,  15:07, 18 August 2016
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== File system ==
 
== File system ==
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Data of one file in SAVE partition / filestore seems sometimes fragmented into several blocks, and BlockMap probably describes how to link and build them. Is this already known? And I think what is stored in BlockMap forms linked lists, and an entry is {uint32 previous_block; uint32 next_block; } [[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 15:01, 18 August 2016 (CEST)
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Data of one file in SAVE partition / filestore seems sometimes fragmented into several blocks, and BlockMap probably describes how to link and build them. Is this already known? And I think what is stored in BlockMap forms linked lists, and an entry is {uint32 previous_block; uint32 next_block; }. (Note that I was looking into CECD system savegame, which is the only savegame I looked, and which contains a relative complicated folder structure, where files and folders can be added and deleted frequently) --[[User:Wwylele|Wwylele]] ([[User talk:Wwylele|talk]]) 15:01, 18 August 2016 (CEST)
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