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3,149 bytes added ,  08:58, 11 January 2016
Added content metadata structure.
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The titleID-low for DLC is: ((uniqueID<<8) | DLC_title_index). DLC_title_index starts at zero. Each DLC item is grouped under a DLC_title_index. Usually an application only has one DLC_title_index, but for applications which have a *lot* of DLC there's more than one DLC_title_index(JPN Home Menu for themes for example).
 
The titleID-low for DLC is: ((uniqueID<<8) | DLC_title_index). DLC_title_index starts at zero. Each DLC item is grouped under a DLC_title_index. Usually an application only has one DLC_title_index, but for applications which have a *lot* of DLC there's more than one DLC_title_index(JPN Home Menu for themes for example).
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Every DLC title include [[NCCH]] partitions. The first one is always content metadata.
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== Content metadata structure ==
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The first [[NCCH]] partition of a DLC title. It determines region, language and DLC icons. The ExeFS section of content metadata only contains [[SMDH|icon]] section. The RomFS section contains "icons" directory, MetaDataContentHeader.bin and some ContentInfoArchive file(s).
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=== icons directory ===
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Contains DLC icons (.icn files).
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=== MetaDataContentHeader.bin ===
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{| class="wikitable" border="1"
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|-
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!  Offset
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!  Size
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!  Description
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|-
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|  0x0
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|  0x4
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|  Unknown
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|-
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|  0x4
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|  0x4
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|  Number of working DLC
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|-
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|  0x8
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|  0x4
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|  Number of available DLC
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|-
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|  0xC
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|  0x4
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|  Company Code
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|-
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|  0x10
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|  0x4
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|  Magic number, always 0xDEADBEEF (little endian)
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|-
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|  0x14
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|  0x4 * 7
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|  Region data (see below)
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|-
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|  0x30
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|  0x4
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|  Number of ContentInfoArchive file (n)
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|-
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|  0x34
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|  0x4 * n
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|  Region data of ContentInfoArchive files (see below).
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|}
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==== Region data ====
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The first, the second and the third record of the main region data is often assigned to JPN, USA, EUR region respectively.
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{| class="wikitable" border="1"
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|-
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!  Offset
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!  Size
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!  Description
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|-
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|  0x0
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|  0x2
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|  Region ID
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|-
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|  0x2
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|  0x2
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|  Language ID
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|}
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==== Region IDs ====
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{| class="wikitable" border="1"
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|-
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!  ID
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!  Region code
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!  Region name
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|-
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|  0x0
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|  JPN
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|  Japan
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|-
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|  0x1
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|  USA
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|  North America
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|-
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|  0x2
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|  EUR
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|  Europe
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|}
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==== Language IDs ====
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{| class="wikitable" border="1"
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|-
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!  ID
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!  Language code
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!  Language
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|-
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|  0x0
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|  ja
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|  Japanese
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|-
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|  0x1
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|  en
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|  English
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|-
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|  0x2
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|  fr
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|  French
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|-
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|  0x3
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|  de
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|  German
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|-
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|  0x4
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|  it
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|  Italian
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|-
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|  0x5
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|  es
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|  Spanish
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|-
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|  0x7
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|  ko
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|  Korean
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|-
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|  0x8
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|  nl
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|  Dutch
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|-
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|  0x9
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|  pt
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|  Portuguese
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|-
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|  0xA
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|  ru
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|  Russian
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|}
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==== Example ====
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MetaDataContentHeader.bin in Fire Emblem Awakening DLC (EUR):
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Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
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00000000  01 00 00 00 19 00 00 00 19 00 00 00 30 00 30 00  ............0.0.
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00000010  EF BE AD DE FF FF FF FF FF FF FF FF 02 00 01 00  ï¾.Þÿÿÿÿÿÿÿÿ....
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00000020  FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
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00000030  08 00 00 00 02 00 01 00 02 00 05 00 02 00 02 00  ................
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00000040  02 00 03 00 02 00 04 00 02 00 08 00 02 00 09 00  ................
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00000050  02 00 0A 00                                      ....
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=== ContentInfoArchive files ===
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The name of these files follow this format: ContentInfoArchive_<region code>_<language code>.bin (<region code> and <language code> are determined in MetaDataContentHeader.bin)
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{| class="wikitable" border="1"
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|-
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!  Offset
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!  Size
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!  Description
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|-
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|  0x0
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|  0x4
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|  Unknown
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|-
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|  0x4
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|  0x4
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|  Number of DLC (n)
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|-
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|  0x8
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|  0x88 * n
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|  DLC data (see below)
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|}
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==== DLC data ====
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{| class="wikitable" border="1"
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|-
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!  Offset
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!  Size
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!  Description
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|-
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|  0x0
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|  0x40
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|  Content title (UTF-8)
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|-
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|  0x40
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|  0x80
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|  Content description (UTF-8)
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|-
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|  0xC0
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|  0x4
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|  Content ID
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|-
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|  0xC4
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|  0x4
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|  Unknown
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|}
    
== List ==
 
== List ==
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| v0
 
| v0
 
|}
 
|}
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== Tools ==
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* [https://github.com/Gericom/EveryFileExplorer EveryFileExplorer] Open .icn files.

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