Changes

249 bytes added ,  18:15, 27 May 2016
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== Overview ==
 
== Overview ==
 
These are the same as the application's main [[NCCH#CXI|CXI]], except the ExeFS/RomFS only contains files which were updated. When launching an application, [[NS]] will first try to [[Process_Manager_Services|launch]] the specified title with the programID-high changed to 0x0004000E(update-data), if that fails NS will then try launching the title with the actual input programID. The programID stored in the update-data NCCH header matches the update-data NCCH titleID, however the programID stored in the exheader is set to the original application programID instead.
 
These are the same as the application's main [[NCCH#CXI|CXI]], except the ExeFS/RomFS only contains files which were updated. When launching an application, [[NS]] will first try to [[Process_Manager_Services|launch]] the specified title with the programID-high changed to 0x0004000E(update-data), if that fails NS will then try launching the title with the actual input programID. The programID stored in the update-data NCCH header matches the update-data NCCH titleID, however the programID stored in the exheader is set to the original application programID instead.
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The application code mounts the update RomFS and loads data from there/the main application romfs as needed.
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CXI builds which include a game-update have a different .text from the update-title, presumably due to not needing separate update-romfs.
    
== List ==
 
== List ==