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909 bytes added ,  02:35, 4 July 2013
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::::::Using the AES engine is basically the only way to obtain cleartext NCCH for updated titles, without finalizing the install for titles.  That's obviously where stuff like the new [[6.0.0-11|savegame]] keyY info came from. --[[User:Yellows8|Yellows8]] 07:16, 28 June 2013 (CEST)
 
::::::Using the AES engine is basically the only way to obtain cleartext NCCH for updated titles, without finalizing the install for titles.  That's obviously where stuff like the new [[6.0.0-11|savegame]] keyY info came from. --[[User:Yellows8|Yellows8]] 07:16, 28 June 2013 (CEST)
 
:::::Okey, good. you can take use of that (however still not related to exefs..) have a good day.
 
:::::Okey, good. you can take use of that (however still not related to exefs..) have a good day.
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::There is ClCertA on CDN. Important keys are stored in hardware key-scrambler right? A.ClCertA's private key stored in hardware and there is api called with write access in the package. B.ClCertA's key stored in NAND or somewhere else so we can eventually grab that and setup a proxy to remote while replacing the original ninty ones to our own self-sign ones (Then we would be able to decode the data transfers between proxy to 3ds and proxy to remote). C.ClCertA.. The workers think their private key can never be leaked so no CRL and just stored in hardware with a package cheating their boss. Which one you think would be the best answer? BTW i do really think there is ones with R/W access to the hardware.. Hope you find new apis.--[[User:Syphurith|Syphurith]] 02:35, 4 July 2013 (CEST)
    
===Spam attack===
 
===Spam attack===
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Best regards
 
Best regards
 
:We still haven't heard anything from Jl12. --[[User:Yellows8|Yellows8]] 19:34, 15 June 2013 (CEST)
 
:We still haven't heard anything from Jl12. --[[User:Yellows8|Yellows8]] 19:34, 15 June 2013 (CEST)
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So Still no news from Jl12? Seems not seeing him for long.--[[User:Syphurith|Syphurith]] 02:35, 4 July 2013 (CEST)
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