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171 bytes added ,  07:27, 14 November 2011
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::No, that's impossible. When DSi launcher/sysmenu switches to DS-mode, launcher clears the MSB of a DSi register disabling access to the registers controlling what hw is enabled and the clock rate etc. Once those regs are disabled, it's impossible to re-enable them again without resetting the system via I2C etc.(Also, by the time any exploited title is running homebrew code, those regs are already disabled too.) --[[User:Yellows8|Yellows8]] 19:53, 7 November 2011 (CET)
 
::No, that's impossible. When DSi launcher/sysmenu switches to DS-mode, launcher clears the MSB of a DSi register disabling access to the registers controlling what hw is enabled and the clock rate etc. Once those regs are disabled, it's impossible to re-enable them again without resetting the system via I2C etc.(Also, by the time any exploited title is running homebrew code, those regs are already disabled too.) --[[User:Yellows8|Yellows8]] 19:53, 7 November 2011 (CET)
 
: Is the NAND encrypted as it is on 3DS? Also, does DSi use DLP [for TWL games] at all? [[User:Jl12|Jl12]]
 
: Is the NAND encrypted as it is on 3DS? Also, does DSi use DLP [for TWL games] at all? [[User:Jl12|Jl12]]
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::Yes, DSi NAND is encrypted with AES-CTR. DSiWare uses download-play but the WMB/dlp binaries are DS-mode only.--[[User:Yellows8|Yellows8]] 06:27, 14 November 2011 (CET)

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