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98 bytes added ,  11:17, 28 June 2013
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:::::Thx. That's exactly how cfw works. (sorry i only have psp and 3ds) procfw on psp, have ipl flashed (psp has one special section inside its battery) can auto-patch the cfw code into the system while booting. But have no news for how those men repair customer's device i definitely have no clubs about the existence of similiar mechism. Besides, patching is not that easy, well. i know you have full access to AES engine, and i just want to know have you ever tried or thought of using contents from CDN and decrypt them and disassemble to seek something interesting. --[[User:Syphurith|Syphurith]] 05:31, 28 June 2013 (CEST)
 
:::::Thx. That's exactly how cfw works. (sorry i only have psp and 3ds) procfw on psp, have ipl flashed (psp has one special section inside its battery) can auto-patch the cfw code into the system while booting. But have no news for how those men repair customer's device i definitely have no clubs about the existence of similiar mechism. Besides, patching is not that easy, well. i know you have full access to AES engine, and i just want to know have you ever tried or thought of using contents from CDN and decrypt them and disassemble to seek something interesting. --[[User:Syphurith|Syphurith]] 05:31, 28 June 2013 (CEST)
 
::::::Using the AES engine is basically the only way to obtain cleartext NCCH for updated titles, without finalizing the install for titles.  That's obviously where stuff like the new [[6.0.0-11|savegame]] keyY info came from. --[[User:Yellows8|Yellows8]] 07:16, 28 June 2013 (CEST)
 
::::::Using the AES engine is basically the only way to obtain cleartext NCCH for updated titles, without finalizing the install for titles.  That's obviously where stuff like the new [[6.0.0-11|savegame]] keyY info came from. --[[User:Yellows8|Yellows8]] 07:16, 28 June 2013 (CEST)
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:::::Okey, good. you can take use of that (however still not related to exefs..) have a good day.
    
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