This page documents the procedure of capturing the video signal of the upper and lower screens of the 3DS.

The information on this page was found by 3DBrew User: Matyapiro31

Pinout point.jpg

Lower Screen Dump

Test Points on the front of the board:

# Name TP RED # Name TP GREEN # Name TP BLUE
10 CN2-31 184 R0 20 CN2-39 186 G0 24 CN1-34 188 B0
12 CN2-32 178 R1 19 CN2-40 180 G1 18 CN1-33 182 B1
13 CN2-33 172 R2 21 CN1-40 174 G2 17 CN1-32 176 B2
11 CN2-34 166 R3 14 CN1-39 above 180 G3 23 CN1-31 170 B3
2 CN2-35 183 R4 22 CN1-38 185 G4 5 CN1-30 187 B4
3 CN2-36 177 R5 16 CN1-37 179 G5 6 CN1-29 181 B5
1 CN2-37 171 R6 15 CN1-36 below 179 G6 7 CN1-28 175 B6
4 CN2-38 165 R7 9 CN1-35 167 G7 8 CN1-27 169 B7
# Name TP Description
25 CN2-30 189 CLK
26 CN2-28 191 VSYNC
27 CN2-27 190 HSYNC

This table (taken from the picture above) shows which TP (test-point) to get the bit of the corresponding color (R=red, G=green, B=blue).

And the TP to get Clock, Vertical-Sync and Horizontal-Sync.

Links