:::As for the homebrew file format, I think it's a little too early for that. Whatever happens, happens. --[[User:Neimod|Neimod]] 23:12, 6 September 2011 (CEST)
::::Thanks, but please can you give me the parameters for your tool to decrypt the ExeFS and save it? The usage for that is a bit ununderstandable.--[[User:Lazymarek9614|Lazymarek9614]] 20:01, 7 September 2011 (CEST)
Hi Neimod, love your work! my question is: The extended header suppose to start right after the NCCH header so why there is twice the space? (extended header size is usually 1024 and plain region offset is usually 5*512 = 2560 -> 2048 after the end of the ncch) thanks. --[[User:Elisherer|Elisherer]] 11:46, 6 September 2011 (CEST)
:::Ah that, I'm not sure what that 0x400-byte region is. --[[User:Neimod|Neimod]] 23:12, 6 September 2011 (CEST)
::::So... how did you get that "Example dependency list from the extended header" obviously it's encrypted...? --[[User:Elisherer|Elisherer]] 13:22, 7 September 2011 (CEST)
I have a simple question why Neimod are thinking the code is compressed? I think LZSS is not good for binary images.
:Because they just are. --[[User:Neimod|Neimod]] 17:40, 6 September 2011 (CEST)
:Game editors want to fit their game in the smallest ROM chip size possible, to reduce manufacturing costs. Also, encrypting blocks of zeros/FF is bad practices, compression avoids it. --[[User:Luigi2us|Luigi2us]] 18:17, 6 September 2011 (CEST)