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358 bytes added ,  03:12, 8 September 2011
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:::As for the homebrew file format, I think it's a little too early for that. Whatever happens, happens. --[[User:Neimod|Neimod]] 23:12, 6 September 2011 (CEST)
::::Thanks, but please can you give me the parameters for your tool to decrypt the ExeFS and save it? The usage for that is a bit ununderstandable.--[[User:Lazymarek9614|Lazymarek9614]] 20:01, 7 September 2011 (CEST)
:::::One of the parameters to use this tool is the master decryption key, which is currently not known. So at this point, nobody can use this tool to decrypt the ExeFS. --[[User:Neimod|Neimod]] 03:12, 8 September 2011 (CEST)
Hi Neimod, love your work! my question is: The extended header suppose to start right after the NCCH header so why there is twice the space? (extended header size is usually 1024 and plain region offset is usually 5*512 = 2560 -> 2048 after the end of the ncch) thanks. --[[User:Elisherer|Elisherer]] 11:46, 6 September 2011 (CEST)
:::Ah that, I'm not sure what that 0x400-byte region is. --[[User:Neimod|Neimod]] 23:12, 6 September 2011 (CEST)
::::So... how did you get that "Example dependency list from the extended header" obviously it's encrypted...? --[[User:Elisherer|Elisherer]] 13:22, 7 September 2011 (CEST)
:::::That was added by [[User:Jl12|Jl12]], maybe he can answer this for you. --[[User:Neimod|Neimod]] 03:12, 8 September 2011 (CEST)
I have a simple question why Neimod are thinking the code is compressed? I think LZSS is not good for binary images.
:Because they just are. --[[User:Neimod|Neimod]] 17:40, 6 September 2011 (CEST)
:Game editors want to fit their game in the smallest ROM chip size possible, to reduce manufacturing costs. Also, encrypting blocks of zeros/FF is bad practices, compression avoids it. --[[User:Luigi2us|Luigi2us]] 18:17, 6 September 2011 (CEST)

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