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106 bytes added ,  13:12, 3 December 2015
This got lost in the update. Note that the GPU endianness is not necessarily the same as the CPU's.
Line 5,967: Line 5,967:  
| RGBA4
 
| RGBA4
 
|}
 
|}
 +
Color components are laid out in reverse byte order in memory, with the most significant bits used first.
    
=== GPUREG_EARLYDEPTH_TEST2 ===
 
=== GPUREG_EARLYDEPTH_TEST2 ===
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