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6 bytes added ,  06:14, 5 December 2015
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There are three main types of registers :
* configuration registers, which directly map to various rendering properties (for example : [[#GPUREG_FACECULLING_CONFIG|GPUREG_FACECULLING_CONFIG]])* data transfer registers, which can be seen as FIFOs that let us send sequential chunks of data to the GPU, such as shader code or 1D samplers (for example : [[#GPUREG_GSH_CODETRANSFER_DATAGPUREG_SH_CODETRANSFER_DATA|GPUREG_GSH_CODETRANSFER_DATA]])* action triggering registers, which tell the GPU to do something, like draw a primitive (for example : [[#GPUREG_DRAWARRAYS|GPUREG_DRAWARRAYS]])
=== Aliases ===
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for [[GPU Commands]], which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to [[#GPUREG_VSH_FLOATUNIFORM_DATAGPUREG_VSH_FLOATUNIFORM_DATAi|GPUREG_VSH_FLOATUNIFORM_DATA''i'']] so that a consecutively writing command based at 02C0 will write its first parameter to [[#GPUREG_VSH_FLOATUNIFORM_CONFIGGPUREG_VSH_FLOATUNIFORM_INDEX|GPUREG_VSH_FLOATUNIFORM_CONFIGGPUREG_VSH_FLOATUNIFORM_INDEX]] and ever subsequent ones to [[#GPUREG_VSH_FLOATUNIFORM_DATAGPUREG_VSH_FLOATUNIFORM_DATAi|GPUREG_VSH_FLOATUNIFORM_DATA''i'']]
=== Data Types ===
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