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696 bytes added ,  06:26, 5 December 2015
m
|-
| 0-3
| unsigned, [[GPU_Textures#Texture_color_types|Format]]
|}
This register is used to set a texture unit's data format.
 
Format values:
 
{| class="wikitable" border="1"
! Value
! Description
! GL Format
! GL Data Type
|-
| 0x0
| RGBA8888
| GL_RGBA
| GL_UNSIGNED_BYTE
|-
| 0x1
| RGB888
| GL_RGB
| GL_UNSIGNED_BYTE
|-
| 0x2
| RGBA5551
| GL_RGBA
| GL_UNSIGNED_SHORT_5_5_5_1
|-
| 0x3
| RGB565
| GL_RGB
| GL_UNSIGNED_SHORT_5_6_5
|-
| 0x4
| RGBA4444
| GL_RGBA
| GL_UNSIGNED_SHORT_4_4_4_4
|-
| 0x5
| IA8
| GL_LUMINANCE_ALPHA
| GL_UNSIGNED_BYTE
|-
| 0x6
| HILO8
|
|
|-
| 0x7
| I8
| GL_LUMINANCE
| GL_UNSIGNED_BYTE
|-
| 0x8
| A8
| GL_ALPHA
| GL_UNSIGNED_BYTE
|-
| 0x9
| IA44
| GL_LUMINANCE_ALPHA
| GL_UNSIGNED_BYTE_4_4_EXT
|-
| 0xA
| I4
|
|
|-
| 0xB
| A4
| GL_ALPHA
| GL_UNSIGNED_NIBBLE_EXT
|-
| 0xC
| ETC1
| GL_ETC1_RGB8_OES
|
|-
| 0xD
| ETC1A4
|
|
|}
=== GPUREG_LIGHTING_ENABLE0 ===
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