Socket Services: Difference between revisions
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=IPV6= | |||
It seems that Nintendo planned ahead and included IPv6 support to some extent in their code. | |||
Name resolution functions support IPv6 (such as [[SOCU:getnameinfo|getnameinfo]]), but [[SOCU:socket|socket]] doesn't. | |||
The ipv6 sockaddr size is 0x1C and is required for some IPC commands, even when using sockaddr_in which in reality is of size 8. | |||
The sockaddr_in6 struct is the following: | |||
struct in6_addr | |||
{ | |||
uint8_t s6_addr[16]; | |||
}; | |||
struct sockaddr_in6 | |||
{ | |||
sa_family_t sin6_family; | |||
in_port_t sin6_port; | |||
struct in6_addr sin6_addr; | |||
u32 sin6_flowinfo; // Not confirmed | |||
u32 sin6_scope_id; // Not confirmed | |||
}; |