Multi-threading: Difference between revisions
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(Proofread, please.) Let's add *some* information about this. |
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The Nintendo 3DS offers support for threading through use of [[SVC]] calls. | The Nintendo 3DS offers support for threading through use of [[SVC]] calls. | ||
= Processes = | |||
== Usage == | |||
=== CreateCodeSet === | |||
(behavior unconfirmed) | |||
Allocates memory for a process according to the given CodeSetInfo contents and copies the segment data from the given memory locations to the allocated memory. | |||
=== CreateProcess === | |||
(behavior unconfirmed) | |||
Sets up a kernel process using the segments managed by the given CodeSet handle. | |||
=== Run === | |||
(behavior unconfirmed) | |||
Sets up the main process thread and appends it to the scheduler queue. | |||
= Threads = | = Threads = |