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26 bytes added ,  10:44, 29 May 2017
→‎Description: explanation of A and P serial number tags
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=Description=
 
=Description=
This uses the code for [[CfgS:GetConfigInfoBlk8]] to load 4-bytes from blkID [[Config_Savegame|0x000F0004]]. The first u8 from this output is written to the command-response output u8. When this value=3 for Nintendo 2DS, this uses the code for [[CfgS:SecureInfoGetSerialNo]] to load the SerialNo. The first byte from the SerialNo must be 'A' or 'P' when the above value is set for Nintendo 2DS, otherwise this returns error 0xD8A10006 and clears the output u8 to value zero.
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This uses the code for [[CfgS:GetConfigInfoBlk8]] to load 4-bytes from blkID [[Config_Savegame|0x000F0004]]. The first u8 from this output is written to the command-response output u8. When this value=3 for Nintendo 2DS, this uses the code for [[CfgS:SecureInfoGetSerialNo]] to load the SerialNo. The first byte from the SerialNo must be 'A' (retail 2DS) or 'P' (devkit 2DS) when the above value is set for Nintendo 2DS, otherwise this returns error 0xD8A10006 and clears the output u8 to value zero.
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