Pinouts: Difference between revisions
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Added some research info based on some multimeter pokes and some intentional shorts of random pins |
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| || || style="background: #bbbbbb" | G || || || || JACK_L || || style="background: #bbbbbb" | G || style="background: #bbbbbb" | G || | | || || style="background: #bbbbbb" | G || || || || JACK_L || || style="background: #bbbbbb" | G || style="background: #bbbbbb" | G || | ||
|} | |||
== LCD (old3DS bottom) == | |||
{| class="wikitable" border="1" | |||
|- | |||
! Pin number | |||
! Name | |||
! Description | |||
|- | |||
| 01 | |||
| -6V | |||
| | |||
|- | |||
| 02 | |||
| 12V | |||
| | |||
|- | |||
| 03 | |||
| CLK | |||
| Pixel clock | |||
|- | |||
| 04 | |||
| /HBL | |||
| Horizontal blank (low while blanking) | |||
|- | |||
| 05 | |||
| /VBL | |||
| Vertical blank (low while blanking) | |||
|- | |||
| 06 | |||
| 2v2 | |||
| Loopback of pin 07? | |||
|- | |||
| 07 | |||
| 2v2 | |||
| Content latch? Shorting this to ground or to pin 06 will "lock" the screen memory while still allowing the screen to refresh itself. | |||
|- | |||
| 08 | |||
| GND | |||
| "chassi" ground | |||
|- | |||
| 09 | |||
| HCL | |||
| Horizontal clock | |||
|- | |||
| 10 | |||
| GND | |||
| "chassi" ground | |||
|- | |||
| 11 | |||
| BIAS 1 | |||
| Default ~ 4.5V - 4.8V; sets contrast | |||
|- | |||
| 12 | |||
| BIAS 2 | |||
| Usually matches BIAS 1; sets "flicker" | |||
|- | |||
| 13 | |||
| ??? | |||
| Might be a transistor? Shorted to ground if off, 2.36V if on. | |||
|- | |||
| 14 | |||
| 6V | |||
| | |||
|- | |||
| 15 | |||
| ??? | |||
| Loopback of pin 14 ? Shorting this with pin 14 or ground will make the 3DS turn off with a harsh pop sound. | |||
|- | |||
| 16 | |||
| ??? | |||
| ??? | |||
|- | |||
| 17 | |||
| ??? | |||
| ??? | |||
|- | |||
| 18 | |||
[...] | |||
25 | |||
| RED 0 | |||
[...] | |||
RED 7 | |||
| Red pixel bits | |||
|- | |||
| 26 | |||
| GND | |||
| "chassi" ground | |||
|- | |||
| 27 | |||
[...] | |||
34 | |||
| BLUE 7 | |||
[...] | |||
BLUE 0 | |||
| Blue pixel bits | |||
|- | |||
| 35 | |||
| GND | |||
| "chassi" ground | |||
|- | |||
| 36 | |||
[...] | |||
43 | |||
| GREEN 7 | |||
[...] | |||
GREEN 0 | |||
| Green pixel bits | |||
|} | |} |
Revision as of 16:29, 2 September 2018
CTR CPU B
G | 0? | CS1 | ? | ? | D5 | D2 | RST | CLK | G | G | X | X | 3v3 | 3v3 | 3v3 | ? | ? | ? | IRIRQ | ? | ? | G | |||||||
1? | 2? | CSx | CSy | ? | D6 | D3 | D0 | IRQ | CS1 | G | G | G | G | 3v3 | 3v3 | G | ? | ? | ? | ? | ? | ? | |||||||
3? | ? | ? | |||||||||||||||||||||||||||
3v3 | D7 | D4 | D1 | DET | CS2 | G | G | G | 3v3 | 3v3 | G | 3v3 | 3v3 | 3v3 | ? | ? | ? | ? | ? | IRTX | ? | ? | ? | ||||||
CLK | D0 | G | 1v2 | 3v3 | G | 1v2 | 3v3 | G | 1v2 | G | G | 1v2 | 3v3 | G | 1v2 | 3v3 | G | 1v2 | 3v3 | G | 1v2 | 3v3 | G | ? | ? | ? | |||
D1 | D2 | D3 | 3v3 | 1v2 | ? | ? | ? | ||||||||||||||||||||||
CMD | IRQ | WP | 1v2 | 1v8 | ? | ? | ? | ||||||||||||||||||||||
CLK | D0 | G | 3v3 | G | 3v3 | G | 1v2 | G | 3v3 | G | 1v2 | G | 3v3 | G | 1v2 | G | 3v3 | G | G | ? | ? | ? | |||||||
D1 | D2 | D3 | 3v3 | G | 3v3 | G | 3v3 | G | 3v3 | G | 3v3 | G | 3v3 | G | 3v3 | G | 3v3 | G | 1v2 | 1v2 | ? | ? | ? | ||||||
CMD | 1v2 | 1v2 | G | 1v2 | G | 1v8 | ? | ? | ? | ||||||||||||||||||||
? | ? | ? | G | G | 3v3 | G | 1v8 | G | ? | ? | ? | ||||||||||||||||||
? | ? | 3v3 | 3v3 | G | 1v2 | G | 1v2 | ? | ? | ? | |||||||||||||||||||
1v2 | G | 3v3 | G | 1v8 | 1v8 | ? | ? | ? | |||||||||||||||||||||
G | 1v2 | G | 1v8 | G | G | ? | ? | ? | |||||||||||||||||||||
SCL | 3v3 | G | 3v3 | G | 1v2 | 1v2 | ? | ? | ? | ||||||||||||||||||||
SDA | 1v2 | 3v3 | G | 1v8 | G | 1v8 | ? | ? | ? | ||||||||||||||||||||
? | ? | G | G | 1v2 | G | 1v8 | G | ? | ? | ||||||||||||||||||||
? | ? | ? | 1v8 | 1v2 | G | 1v8 | G | 1v2 | ? | ? | |||||||||||||||||||
? | ? | ? | 1v2 | G | 1v8 | G | 1v2 | 1v8 | ? | ? | ? | ||||||||||||||||||
? | ? | ? | G | 1v8 | G | 1v8 | G | G | ? | ? | ? | ||||||||||||||||||
? | ? | ? | 1v8 | G | 1v8 | G | 1v8 | 1v2 | ? | ? | ? | ||||||||||||||||||
G | ? | ? | 1v2 | 1v2 | G | 1v8 | G | 1v8 | G | 1v8 | G | 1v2 | G | 1v8 | G | 1v8 | G | 1v8 | G | 1v8 | ? | ? | ? | ||||||
? | ? | ? | G | G | 1v8 | G | 1v2 | G | 1v8 | G | 1v2 | G | 1v8 | G | 1v2 | G | 1v8 | G | 1v2 | G | ? | ? | ? | ||||||
? | ? | ? | 1v8 | 1v2 | ? | ? | ? | ||||||||||||||||||||||
? | ? | ? | 1v2 | 1v8 | ? | ? | ? | ||||||||||||||||||||||
? | ? | ? | G | 1v8 | 1v2 | G | 1v8 | 1v2 | G | 1v8 | 1v2 | G | 1v8 | 1v2 | G | 1v8 | 1v2 | G | 1v8 | 1v2 | G | 1v8 | 1v2 | G | ? | ? | ? | ||
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 3? | 4? | 5? | B | PADR | PADD | G | ? | ? | G | ? | ? | ? | ? | ||||||
? | ? | ? | ? | ||||||||||||||||||||||||||
G | G | ? | ? | ? | ? | ? | ? | ? | ? | SDA | 1? | 2? | A | STRT | PADU | L | Y | ? | ? | ? | ? | ? | ? | ? | |||||
G | ? | ? | ? | ? | ? | ? | ? | ? | SCL | 0? | SLCT | PADL | R | X | ? | ? | ? | ? | ? | ? | G |
legend:
SoC clock crystal |
RTC clock crystal |
Gamecard |
SDCARD SDIO |
NAND SDIO |
WIFI SDIO |
SPI |
I2C-1 |
I2C-2 |
I2C-3 |
Pad |
FCRAM |
Camera |
WIFI |
GPIO |
LCD0 (small) |
LCD1 (big) |
CODEC0 (unknown) |
CODEC1 (unknown) |
MCU (unknown) |
POWER |
Ground |
Orientation: Triangle bottom right on the PCB.
UC CTR
This MCU seems to be a customized 64 pin FLGA version of this: https://www.renesas.com/ko-kr/doc/products/mpumcu/doc/rl78/r01ds0053ej0330-rl78g14.pdf
The pin layouts are similar, but not the same
Orientation: Pin 1 marker in bottom left corner
Hardware pins
+ | G | TP75 | X | X | ? | ||
SCL | G | /RESET | ? | ? | + | ||
SDA | + | TP77 | TP76 | + | |||
? | TP78 | PWRLED1 | CHRGLED | ||||
G | G | ||||||
PWRBTN | BATTTHM | ||||||
PWRLED0 | HOMEBTN | ||||||
+ | SCL | SDA | G |
Software pins
Port ID | Pin ID | Purpose |
---|---|---|
043 | ?? | Charging LED(?) |
076 | ?? | External IRQ (MCU --> SoC) |
CODEC
4? | 3v3 | 3? | 0? | ? | ? | G | ||||
3? | 5? | G | 1? | CSx | ? | G | ||||
G | 2? | 0? | G | 2? | CSy | SPEAKER1 | ||||
TOUCH | TOUCH | 1? | G | G | G | G | G | G | SPEAKER1 | |
TOUCH | TOUCH | G | G | G | G | G | G | |||
CPAD | CPAD | G | G | G | G | G | G | |||
G | G | G | G | G | G | SPEAKER2 | ||||
MIC | G | G | G | G | G | G | G | SPEAKER2 | ||
JACK_R | G | G | G | G | ||||||
3v3 | G | G | G | G | ||||||
G | JACK_L | G | G |
LCD (old3DS bottom)
Pin number | Name | Description |
---|---|---|
01 | -6V | |
02 | 12V | |
03 | CLK | Pixel clock |
04 | /HBL | Horizontal blank (low while blanking) |
05 | /VBL | Vertical blank (low while blanking) |
06 | 2v2 | Loopback of pin 07? |
07 | 2v2 | Content latch? Shorting this to ground or to pin 06 will "lock" the screen memory while still allowing the screen to refresh itself. |
08 | GND | "chassi" ground |
09 | HCL | Horizontal clock |
10 | GND | "chassi" ground |
11 | BIAS 1 | Default ~ 4.5V - 4.8V; sets contrast |
12 | BIAS 2 | Usually matches BIAS 1; sets "flicker" |
13 | ??? | Might be a transistor? Shorted to ground if off, 2.36V if on. |
14 | 6V | |
15 | ??? | Loopback of pin 14 ? Shorting this with pin 14 or ground will make the 3DS turn off with a harsh pop sound. |
16 | ??? | ??? |
17 | ??? | ??? |
18
[...] 25 |
RED 0
[...] RED 7 |
Red pixel bits |
26 | GND | "chassi" ground |
27
[...] 34 |
BLUE 7
[...] BLUE 0 |
Blue pixel bits |
35 | GND | "chassi" ground |
36
[...] 43 |
GREEN 7
[...] GREEN 0 |
Green pixel bits |