Line 103:
Line 103:
| 0x7
| 0x7
| 0x1
| 0x1
−
| true = merge vertex/geometry shader outmaps ('dummy' output attribute is present)
+
| true = merge vertex and geometry shader outmaps (geometry shader)
|-
|-
| 0x8
| 0x8
Line 313:
Line 313:
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
−
! Bit
+
! Offset
+
! Size
! Description
! Description
|-
|-
−
| 0-3
+
| 0x0
+
| 0x2
| Output type (see table below)
| Output type (see table below)
|-
|-
−
| 16-19
+
| 0x2
+
| 0x2
| Register ID
| Register ID
|-
|-
−
| 32-35
+
| 0x4
+
| 0x2
| Output attribute component mask (e.g. 5=xz)
| Output attribute component mask (e.g. 5=xz)
+
|-
+
| 0x6
+
| 0x2
+
| Unknown (Consistently the same number throughout the entire shader?)
+
|-
|}
|}