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Line 21: Line 21:  
| Result code
 
| Result code
 
|-
 
|-
| 2-9
+
| 2-5
| Output 0x20-byte capture info structure.
+
| Capture info for the top screen
 +
|-
 +
| 6-9
 +
| Capture info for the bottom screen
 
|}
 
|}
   −
=Capture info entry=
+
=Capture info=
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
Line 32: Line 35:  
|-
 
|-
 
| 0
 
| 0
| [[LCD#Framebuffers|Framebuffer]] process virtual address, for the main screen this is the 3D left framebuffer
+
| Left framebuffer VA
 
|-
 
|-
 
| 1
 
| 1
| For the main screen: 3D right framebuffer process vaddr
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| Right framebuffer VA (top screen only)
 
|-
 
|-
 
| 2
 
| 2
| Framebuffer [[GPU/External_Registers#Framebuffer_format|format]], this u16 is stored in the low u16 for LCD register 0x1EF00X70.
+
| [[GPU/External_Registers#Framebuffer_format|Format]]
 
|-
 
|-
 
| 3
 
| 3
| Value for [[LCD|0x1EF00X90]], controls framebuffer width
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| [[GPU/External_Registers#LCD_Source_Framebuffer_Setup|Stride]] (offset 0x90)
|}
  −
 
  −
=Capture info structure=
  −
{| class="wikitable" border="1"
  −
|-
  −
!  Index Word
  −
!  Description
  −
|-
  −
| 0-3
  −
| Capture info entry for the main screen.
  −
|-
  −
| 4-7
  −
| Capture info entry for the sub screen.
   
|}
 
|}
    
=Description=
 
=Description=
This returns the current framebuffer state. The returned framebuffer addresses are for the currently used(first/second) framebuffers.
+
This returns the current framebuffer state. The returned framebuffer addresses are for the currently active framebuffers.
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