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==StreetPass Relay==
 
==StreetPass Relay==
 
This feature was implemented in version [[6.2.0-12]].
 
This feature was implemented in version [[6.2.0-12]].
It was probably controlled over the policylist
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It was probably controlled over the [[SpotPass#policylist]]. When connecting to a Nintendo Zone Hotspot the console will send an additional GET parameter named ''ap''. Adding the following priority to the policylist will instruct the console to upload its data (The level tag can probably be lower and must be HIGH).
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<pre>
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  <Priority>
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    <TitleId>0004013000003400</TitleId>
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    <TaskId>sprelay</TaskId>
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    <Level>HIGH</Level>
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    <Persistent>false</Persistent>
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    <Revive>false</Revive>
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  </Priority>
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</pre>
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In the request body there will be a file named ''spr-meta'' and a file per registered StreetPass game ''spr-slotXX'' where XX is an incrementing number. If the game contains not messages in its outbox so the size of the file would be 0 then no file is created and sent but it will still be listed in the spr-meta file.
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===spr-meta file===
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The spr-meta file is a text file which may contain the following content.
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<pre>
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slotsize: 5
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spr-slot01: 3,000EC400,10664
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spr-slot02: 2,0007AD00,3648
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spr-slot03: 3,00030000,3804
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spr-slot04: 1,00051600,0
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spr-slot05: 0,00020800,28228
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</pre>
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The comma seperated list after each spr-slotXX has the following meaning
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{| class=wikitable
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|unknown||StreetPass ID (Low title ID of the game. May be from a different region like japan.)||Size of the file in bytes
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|}
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[[Category:Nintendo Software]]
 
[[Category:Nintendo Software]]
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