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165 bytes added ,  10:47, 19 February 2012
add info on new save encryption game
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Magic isn't always 0x080D6CE0, sometimes it is 0x080D6C80 or something in the like...
 
Magic isn't always 0x080D6CE0, sometimes it is 0x080D6C80 or something in the like...
 
Unrelatedly, I wonder what kind of data unused blocks are mapped to (zeros or FF). Because those Rayman3D saves say that data goes up to 0xF000 (the end of the dewearleveled image), however there are usually no more than 4 blocks in use. --[[User:Luigi2us|Luigi2us]] 00:05, 1 February 2012 (CET)
 
Unrelatedly, I wonder what kind of data unused blocks are mapped to (zeros or FF). Because those Rayman3D saves say that data goes up to 0xF000 (the end of the dewearleveled image), however there are usually no more than 4 blocks in use. --[[User:Luigi2us|Luigi2us]] 00:05, 1 February 2012 (CET)
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[http://dl.dropbox.com/u/37418652/3DS/MH3G.sav|MH3G save file]
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I think this game is also using the new save encryption.--Matyapiro31 09:47, 19 February 2012 (CET)
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