Line 63:
Line 63:
| 13
| 13
| DAT4
| DAT4
−
| 双向数据总线 /存游戏芯片未上的NC/SIO3引脚。
+
| 双向数据总线 /存游戏芯片上的NC/SIO3引脚。
|-
|-
| 14
| 14
| DAT5
| DAT5
−
| 双向数据总线 /存游戏芯片未上的WP#/SIO2引脚。
+
| 双向数据总线 /存游戏芯片上的WP#/SIO2引脚。
|-
|-
| 15
| 15
| DAT6
| DAT6
−
| 双向数据总线 /存游戏芯片未上的SO/SIO1引脚。
+
| 双向数据总线 /存游戏芯片上的SO/SIO1引脚。
|-
|-
| 16
| 16
| DAT7
| DAT7
−
| 双向数据总线 /存游戏芯片未上的SI/SIO0引脚。
+
| 双向数据总线 /存游戏芯片上的SI/SIO0引脚。
|-
|-
| 17
| 17
Line 81:
Line 81:
| 接地。
| 接地。
|}
|}
+
+
+
== SPI闪存 ==
+
目前为止,只有存游戏闪存芯片(savegame FLASH chip)被识别了。这块芯片被识别为0xC22211。JEDEC制造ID为Macronix,此外芯片标签为25L1001,与 MX25L1021E相符。
+
数据表位于:http://www.macronix.com/QuickPlace/hq/PageLibrary4825740B00298A3B.nsf/h_Index/3F21BAC2E121E17848257639003A3146/$File/MX25L1021E,%203V,%201Mb,%20v0.01.pdf 。不论如何,MX25L1021E不支持3DS用于与SPI闪存(SPI flash)交换数据的4位宽传输。因此,这可能是一块定制闪存芯片。
+
+
== 格式 ==
+
Cartridge及系统更新存放在为此预留的区块内。
+
在ROM里,能找到小于1GB的CART_SIZE_MAX-( 0x280000*(CART_SIZE_MAX/CART_SIZE_128MB) )-0x2000000的更新区块。该区块为0x2000000字节。
+
+
== 通信协议 ==
+
与DS和DSi游戏卡带相比,3DS系统与3DS游戏卡带的通信协议几乎完全改变了。
+
+
在第6个传输以后,命令从8字节变为16字节。可能使用了新的加密手段,比如AES CTR。
+
使用16字节命令后,数据总线维护0x00直到卡带返回表示准备好的单字节数据0x01,接着是实际数据。每0x200字节块实际数据后,是4字节的(未加密的)该字节块的标准CRC32码。
+
+
(
+
After the sixth transfer, commands change size from 8 bytes to 16 bytes. Possibly a new encryption is used, such as AES CTR.
+
When 16-byte commands are used, the data bus maintains the value 0x00 until the card signals it is ready by clocking a single byte 0x01, followed by the actual data. After each 0x200-byte block of actual data, a 4-byte standard CRC32 of the block data (before encryption) follows.
+
)
+
+
下面是3DS发送给3DS游戏卡带的一组游戏卡带命令样本:
+
+
Here's a set of sample gamecard commands that a 3DS sends to a 3DS gamecard:
+
+
{| class="wikitable" border="1"
+
|-
+
! 大小
+
! 命令
+
! 解码命令
+
! 描述
+
|-
+
|<tt>2000</tt>
+
|<tt>9F00000000000000</tt>
+
|
+
|Reset
+
|-
+
|<tt>0000</tt>
+
|<tt>71C93FE9BB0A3B18</tt>
+
|
+
|Unknown
+
|-
+
|<tt>0004</tt>
+
|<tt>9000000000000000</tt>
+
|
+
|Get gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>9000000000000000</tt>
+
|
+
| Get gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>A000000000000000</tt>
+
|
+
| Unknown, response=00000000
+
|-
+
|<tt>0000</tt>
+
|<tt>3E00000000000000</tt>
+
|
+
| Enter 16-byte command mode.
+
|-
+
|<tt>0200</tt>
+
|<tt>82000000000000000000000000000000</tt>
+
|
+
| Get header
+
|-
+
|<tt>0000</tt>
+
|<tt>F32C92D85C9D44DED3E0E41DBE7C90D9</tt>
+
|<tt>8300000000000000708DF1A731717D0B</tt>
+
| Seed
+
|-
+
|<tt>0004</tt>
+
|<tt>696B9D8582FB55D31B68CAFE70C74A95</tt>
+
|<tt>A200000000000000708DF1A731717D0B</tt>
+
| Get secured gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>BAA4812CA0AC9C5D19399530E3ACCCAB</tt>
+
|<tt>A300000000000000708DF1A731717D0B</tt>
+
| Unknown
+
|-
+
|<tt>0000</tt>
+
|<tt>178E427C22D87ADB86387249A97D321A</tt>
+
|<tt>C500000000000000708DF1A731717D0B</tt>
+
| Unknown
+
|-
+
|<tt>0004</tt>
+
|<tt>E06019B1BD5C9130ED6A4D9F4A9E7193</tt>
+
|<tt>A200000000000000708DF1A731717D0B</tt>
+
| Get secured gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>4E0D224862523BBFE2E6255F80E15F37</tt>
+
|<tt>A200000000000000708DF1A731717D0B</tt>
+
| Get secured gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>4CDF93D319FB62D0DB632A45E3E8D84C</tt>
+
|<tt>A200000000000000708DF1A731717D0B</tt>
+
| Get secured gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>9AA5D80551002F955546D296A57F0FEF</tt>
+
|<tt>A200000000000000708DF1A731717D0B</tt>
+
| Get secured gamecard ID, response=9000FEC2
+
|-
+
|<tt>0004</tt>
+
|<tt>C12BA81AEF30DDDBD93FAD5D544C6334</tt>
+
|<tt>A200000000000000708DF1A731717D0B</tt>
+
| Get secured gamecard ID, response=9000FEC2
+
|-
+
|<tt>0200</tt>
+
|<tt>62EC5FB7F420AE1DC6253AE18AFA5BB3</tt>
+
|<tt>BF000000000000000000000000000000</tt>
+
| Read address 0
+
|-
+
|<tt>0200</tt>
+
|<tt>E3FA23AA016BE0C93430D1F42FF41324</tt>
+
|<tt>BF000000000040000000000000000000</tt>
+
| Read address 0x4000
+
|}
+
+
头部命令有一些无用的初始字节,最后返回一个0x200字节的头部。下面是乐高星球大战3( Lego Starwars 3)的样本:
+
+
(The header command has some initial dummy bytes, and eventually responds with a 0x200 byte header. Here's an example for Lego Starwars 3:)
+
0000000: 00 8c 03 00 00 00 04 00 00 00 00 00 00 00 00 00 ................
+
0000010: b3 cf fb c6 6a b1 cb 20 32 af ce 35 d4 1c 74 c9 ....j.. 2..5..t.
+
0000020: 8e 6b 27 2f 08 01 28 3b d4 30 de 44 37 f5 b0 46 .k'/..(;.0.D7..F
+
0000030: 91 59 d7 38 33 48 df 83 fd 71 84 2c 00 00 00 00 .Y.83H...q.,....
+
0000040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
00000a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
00000b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
00000c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
00000d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
00000e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
00000f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000100: 4e 43 43 48 7a 7f 0e 00 00 8c 03 00 00 00 04 00 NCCHz...........
+
0000110: 36 34 02 00 00 00 00 00 00 8c 03 00 00 00 04 00 64..............
+
0000120: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
+
0000150: 43 54 52 2d 50 2d 41 4c 47 50 00 00 00 00 00 00 CTR-P-ALGP......
+
0000160: 0c 27 e3 c1 de 7b 2a e2 d3 11 4f 32 a4 ee bf 46 .'...{*...O2...F
+
0000170: 9a fd 0c f3 52 c1 1d 49 84 c2 a9 f1 d2 14 4c 63 ....R..I......Lc
+
0000180: 00 04 00 00 00 00 00 00 00 00 00 00 01 03 00 00 ................
+
0000190: 05 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ................
+
00001a0: 06 00 00 00 1c 0a 00 00 01 00 00 00 00 00 00 00 ................
+
00001b0: 22 0a 00 00 58 75 0e 00 01 00 00 00 00 00 00 00 "...Xu..........
+
00001c0: 13 0c 04 26 15 f6 47 c4 c6 32 25 ea 9e 67 f8 a2 ...&..G..2%..g..
+
00001d0: 7b 15 24 6b 88 fb c7 a9 27 25 7b 84 97 7b 78 7b {.$k....'%{..{x{
+
00001e0: a6 5b ee 10 60 bb 6a 68 21 bb ce c6 00 03 5b 7e .[..`.jh!.....[~
+
00001f0: 64 fb 6e ac a7 f0 96 0c fb 1f 5a 37 08 77 28 f7 d.n.......Z7.w(.